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In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] logsinthenight2019-07-12 01:00 pm

EVENT LOG: GRAVES


EVENT LOG:
GRAVES


characters: everyone.
location: Bonfire Square.
date/time: July 12-19.
content: mysterious shrines appear and bring visions of death.
warnings: likely violence and potentially gore.

time to pay your respects.

It happens when no one is looking, when most of the town is asleep and the rest are inside. A makeshift cemetery has come to Beacon, taking up residence in the middle of Bonfire Square. Each monument, shrine, and altar is dedicated to someone who now resides here, a memorial of their previous life.

Some may be drawn by curiosity, others by fear, and some may simply have to pass through this strange graveyard to get to the Bonfire itself. Whenever a person gets near, the altars beckon with a mysterious urge— an urge to approach, and an urge to leave something behind. They will feel compelled to make offerings at the various shrines, but doing so has a curious effect; it causes one to experience the death of the person whose grave they've honored.

Whether you resist the compulsion or give in willingly (or something in between), you'll also have to wrestle with the fact that a grave exists for you. Will you let your death be known, or try your best to keep it secret? Destroying it sure won't work, as it will return— with a duplicate somewhere else in town.

However you choose to deal with this, one thing is hard to ignore— this a tangible reminder of your death, and the fact that it's probably permanent.

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sunborne: (220. - 🔥 - BURDENED.)

( reaction only. )

[personal profile] sunborne 2019-07-13 07:04 pm (UTC)(link)
[ the last thought is what sticks to daylight the most when he's released from the experience.

of course, daylight is panting, taking greedy gulps of air through his whirring vents. of course, daylight is frantically patting down his throat, his face to make sure they're not slick or torn apart. of course, daylight is looking around him, half expecting daggers, gleaming and terrible, to be waiting right beside him to continue what they were doing in that past event. but, all the same, he can't shake off the last echoes that melisandre thought before she slipped away, fell into the cold.

something about that refuses to leave him be even as he stands up from where he's kneeling, his expression sorrowful and apologetic. there's something about melisandre that speaks of an old, old soul. the way she speaks. the way she carries herself. the thoughts he heard and the emotions he felt only confirms it. he may not understand some terms or events due to his lack of knowledge of her world, but he wants to think he has chance of having a better understanding of ehr now.

out of impulse, with the taste of blood still lingering in his mouth, he makes a second offering that day. it's one that can't be passed on to her in a normal sense but, all the same, he presents it as a gift and a sign of respect that he has for her. the second offering he makes?

it's a song. daylight leaves behind a song, one that happens to be from his mother's planet. he hums it, having forgotten half the lyrics since it's been so long since he heard anyone sing it, but he thinks the wistfulness in its melody, the lyrics speaking of the desire to see light for the night is dark and the stars are not enough is- is appropriate. (yeah. let's go with that.)

he leaves the grave soon after, not lingering a second longer. all that's left that could hint to his presence are the faint footprints of his pedes on the ground. that and the paper flower that he had made by himself, the petals are red as blood, still as the graves themselves. ]