In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-11-01 03:08 pm
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Entry tags:
- !intro log,
- akira kurusu (al),
- armitage hux (hebe),
- aziraphale (xy),
- bucky barnes (gail),
- buffy summers (amy),
- castiel (inky),
- crowley (mj),
- dana scully (carlee),
- eleven (inky),
- eliot waugh (pytho),
- ellever brandt (crow),
- goro akechi (luna),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- kol mikaelson (jade),
- m.k. (shira),
- maes hughes (erica),
- masaomi kida (wind),
- miriam maisel (chase),
- newton geiszler (mippins),
- quentin coldwater (ireth),
- rosinante donquixote (lauren),
- sarissa theron (bella),
- stone (gail),
- villanelle (zeb),
- xayah (helena)
INTRO LOG: NOVEMBER

INTRO LOG: NOVEMBER
OLD FAT BOAT
characters: everyone.
location: the harbor, and around town.
date/time: november 1-3.
content: the ferry's back! yay! and it's piled high with goodies! yay!
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck,and eventually the pier,you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
To everyone's surprise, the ferry does indeed arrive on schedule. Right on time, it comes chugging along toward the beach, though its usually noisy engines are silent. And it seems to be sitting quite low in the water... Hmm.
Unfortunately for those unlucky enough to find themselves onboard, there isn't yet a replacement dock for the one that was destroyed last month. The ferry stops right where it would normally anchor, but then... that's it.
Logistically, there's good news and bad news: The good news is that the ferry is only about 25-30 feet from shore, which is well within the safety of the harbor and is a manageable distance for swimming with an open flame. The bad news? It's... 25-30 feet from shore, which is going to make unloading supplies, er, tricky.
The usual monthly stock has also come in, but, oh, what's this? There's an awful lot in the cargo hold. An awful, awful lot. As a matter of fact, the boat is absolutely filled with food and goods. The storage areas are packed tight, but the bounty spills out onto the decks, and even into the cabins. It's entirely possible that some of the newbies woke up surrounded by potatoes, or with a carton of eggs balanced on them. Maybe even in a pile of Beacon's signature standard clothing. In short, the ferry has become a proverbial horn of plenty.
Where all this stuff came from is one mystery, but another is how to get it all to shore. Better unload it before the weight sinks the ferry again! Just kidding. (Or are we?)
At a glance, the only thing out of place on the ferry is that the door to the bridge is welded shut. Seems a small price to pay for this resurrection though, doesn't it? Besides that one door and all these goodies piled high on the ship, it's almost as if the ferry crash never even happened. Maybe things will be okay after all?
Or maybe the new arrivals will have something to say about that. 🤔
And speaking of newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, you are officially without a chaperone. Rastus is back at the bonfire, Will is characteristically elusive, and Robin is, well, you know where she's at. It's up to the veteran residents to fill in the new folks.
As hinted above, it's also up to veteran residents (and newbies alike) to figure out the missing dock situation. Some efforts have already been started to rebuild the structure, but until that's done, the logistics are in your hands! Swim for it, fly for it, teleport to the beach, or maybe use one of the rafts or boats built earlier to shuttle people to and fro. Whatever you do, just make sure you get all the cargo (and people!) off the ferry before it departs.
As an additional note: We will NOT be tracking how you do all of that! There's no need to report salvage efforts to us, as by now, we trust y'all players to make things happen. So long as we see these challenges getting addressed ICly, we'll assume the town came together and figured it out somehow. Nice work, everyone!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- A smorgasbord of other items; though limited in scope to the items typically found in the restock/stores, there's an abundance of everything.
- And that's it. With the fate of the ferry uncertain, Rastus was unable to order deliveries last month. :(
- ...Except for a single box of blueberry Poptarts for Peter Parker.
QUICKNAV | |||
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A decent attempt. Not a great one.
Her eyes are riveted as the shape suddenly materializes into a man, standing on deck, asking his question as though he had just popped out of his car. Then a breeze cuts across Ellever's meager blouse and shorts and she's rudely reminded that she's more than a pair of eyes. Shivering, she blinks, and her social brain gets left behind as she takes a few steps closer. Why introduce yourself when you have a thousand questions instead?
"Can you do that all the time?" she wonders. There's not a single ounce of fear in her gaze, still.
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"You cold?" he asks, noting the shivering. "We should get you new people to shore. There's more clothes and shit there, and a bonfire."
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And there are protocols.
"I'm Elle," she says. Her full name is something she's mildly embarrassed by because she has no idea where it comes from and she's never encountered the name in any baby book or comprehensive research. Not having known her mother in a meaningful way, who gave it to her, adds to the confusion.
Ellever looks and feels perfectly human. But she also looks twenty years younger than she actually is, on account of her nonhuman heritage aging very slowly. Something Else clings to her scent, which humans can't detect: something caustic, heavy, vast.
"It's nice to meet you, Stone," she remembers to add. It's heartfelt and completely genuine, despite the shivering she's doing. Then she glances, briefly, across the water. "I, um. God, I'd do just about anything for a jacket. If only somebody woulda' warned me that I'd be dying, I'd have put on shoes."
This last part comes out a bit more feeble. She's trying to see some sort of silver lining, here. She might be dead, and things might be in a very bad way back home as a result, but at least she can meet new people. Right?
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It's a guilt that always chews at her, it's simply much more aggressive now that she remembers Circe hovering over her, shushing her, with a gun to her head.
You don't deserve a jacket.
"Um, if you wouldn't mind flying me, that would be great of you," she says, with a shaky smile. That's a thankfully distracting thought. Flying. On a Raksura? Perhaps there's a silver lining after all. The Moth was never sturdy enough for her to fly on, and she'd be covered in dust afterward anyway.
Then, another thought. Ellever pats her the pockets of her shorts. Nothing. No keys, no wallet.
"Does the shop take money? I, uh. Don't seem to have anything."
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"All right, climb up on those boxes there, would you? I can't shift on the boat or I'll sink it," he says, waving at a stack piled up on the deck by the locked-up bridge. "I'll get in the air, then come back and pick you up. I've done it hundreds of times, with my own people and with groundlings like you, so don't be nervous, all right?"
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"Oh! Okay. Makes sense."
Though as she puts her hands on the boxes to climb up, the cold does permeate her senses a little further. The higher she goes, the chillier it seems to get. But she's going to fly, now, and that's a thought so exciting it banishes all nervousness from her system. She'd be far more nervous to get into a stranger's car than to ride on something like Stone.
Perhaps to some that line of logic would be worrying, but Ellever has never lived a 'normal' life.
As she stands on the boxes, ignoring a weird look or two from fellow new people, Ellever's relieved to hear that she won't need to cobble up something for a jacket. Maybe there will be a pair of shoes that she can fit into, as well. Even if they're too big, she'll only need to wear them outside or maybe at night.
"Ready when you are!"
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Then he circles overhead twice to let the water sluce off him and for Elle to get ready, and swoops down to snatch her up off her box tower in one hand. Claws carefully sheathed, so nobody gets scratched.
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She watches him pitch into the air with wide-eyed fascination more befitting someone three decades younger, making a lot of notes on his wings and how they seem to work. They don't have a lot of flying creatures back at the Facility; finding things that can fly just tends to be more difficult, in general.
And then -- the hand comes out for her, and Ellever freezes so that she's an easier target.
A nervous laugh bubbles out of her as she looks at a landscape that's suddenly going much faster by her, and a shoreline that's coming closer. She's not nervous, her body just doesn't know what else to do and fills the space in with vaguely joyous sounds.
"Haaa!" she manages, willfully adding one, now. "This is so cool!"
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At her shaky laugh, he makes a rumble in his chest that's hopefully reassuring. He can't speak in this form, something about its size screwed up all his throat muscles, but he can still make dragon-y sounds.
The flight isn't long, and Stone drops down lightly a little ways inland, next to the bonfire-- just far enough back from it that his wings won't disturb the flames. He sets Elle down gently.
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This is... going to be a challenging night, she can tell. There's a lot to learn, a lot to see. Normally, this would be exciting. She'd be leaping at the chance. But part of her mind is still in a haze of trepidation, recalling what she'd seen before she'd awoken here.
Still, the cold air of the flight seems to have done her a world of good. Some of the fog is gone.
"That was so cool!" she gushes, grinning broadly. It's the first real grin she's had all night; she feels energized. "Thank you. Being able to fly around here must be convenient."
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"It's not as nice as it could be," he admits. "It's so dark I can't see very far, which makes it less safe to fly around when there are hostile spirit-things in the forest, and going above the level of the trees is more exhausting than it used to be. But it's useful for some things."
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"It... really is crazy dark here, I'm not surprised it makes things difficult for you," she has to agree, unconsciously tightening her grip on her wrought iron and amber glass lantern. But something he'd said tugs her attention away from the impressive night around them. "Wait, did you just say 'hostile spirits'?"
This would be her second time talking to someone about a hostile spirit in as many months. Last time things had ended messily, but okay. The Will o' Wisps had been friendly to her, if rather inscrutable otherwise, and she'd managed to turn the situation around. But this time...
"They're just following me around now," she notes, with both confusion and vague amusement.
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That's an interesting detail. It pricks at something in the back of her memory, but she's honestly too cold and nervous about the entire situation to summon up any knowledge on the spot. Probably nothing. Maybe in the morning, it would come to her.
"Oh!" Elle smiles and shakes her head. "Sorry. Rambling out loud. Not something I usually do," she apologizes. This whole night has brought it out in her. "I met Will O' Wisps back where I'm from a month ago. We have a couple of them living where I... used to."
Speaking about the Facility just makes her think of -- things she'd rather not, at the moment, but she presses on.
"They're spirits, supposedly. And I've known a lot of other creatures like that. We haven't been able to do a lot of study on them, though, they're very demanding of attention."
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"Demanding of attention?" Reminds Stone of the spirits here, too, actually. Or of their antics the last couple of days, anyway. He makes a thoughtful rumble, looking around, then asks, "Didn't like to snatch things away, did they? And return them later, as if it were a great game?"
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That's a nice way of putting it. Near as she can tell, the Wisps aren't malicious. They probably have a different definition of what is and isn't safe, because they have very different physical states of being. And they do seem to be very intrigued by humankind in general.
"They look like... well, like floating lights. They're very beautiful," she adds, with a smile. Most would probably describe them as eerie, but Ellever has never been 'most people'. "Do the spirits here come into town a lot?"
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"That's so cool," she gushes, smiling.
If she has to be dead, at least she's dead somewhere she can observe, and hopefully interact with, spirits. Right? There are far worse places.
"I'm so used to having to pretend creatures like that don't exist, I almost don't know what to do now that you've told me that they live in a town with everyone," Ellever chuckles. She pauses. "I don't want to take up too much of your time, though, you've been very kind."
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He tosses an arm around her shoulders briefly to guide her towards the general store. Also, because if she's that cold, he ought to share warmth. He's a very big dragon-thing in his other form. That generates a lot of heat.
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"No complaints here," she chuckles, allowing herself to be guided.
Exploring is something that she'd tackle head-on and with gusto, of course, but maybe with a coat. Just maybe. She makes a note of the path and the other structures she can make out, clutching her lantern.
"Are we going to be able to fix the dock? Seems like something that we should probably... take care of, at some point."
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"Oh, cool. I'd offer to help with that, but I don't know a thing about construction," she says, shaking her head slightly. "But it's good to know there are on-the-ball people here in... Beacon, right?"
That's what she's read, but it's the first time she's said it out loud.
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"Okay. Invincible, top floor. I'll keep that in mind!" she says, smiling.
There are a lot more questions she has -- but there are also a lot more people around who can answer them, and she feels as though she's been something of a time drain on Stone. A grateful time drain, of course.
"Stay safe out there. And thank you again for giving me all this information."
(no subject)