inthenightmods: (in the night mods)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] logsinthenight2019-07-01 03:29 am

INTRO LOG: JULY


INTRO LOG: JULY
IT'S HAPPENING AGAIN


characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.

welcome to beacon.

It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.

You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.

You're on a ship. And that ship is docking.

Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.

In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.

•••

Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:

"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.

This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.

This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.

Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.

The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."

The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.

"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.

For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.

So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"


ooc.

Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!



DELIVERIES



The following packages can be found in the cargo hold:
  • The monthly store restock






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jigsawn: (xvi)

bonfire, day one

[personal profile] jigsawn 2019-07-13 10:55 pm (UTC)(link)
( where she sees the destructiveness and turbulence of the flames, he sees resource and opportunity. beacon leaves more questions than answers. he doesn't believe they're here to atone for whatever they had done wrong in their pasts or even to come to terms with their own deaths. it's a game. arguably, it could be a test, but he has never placed much hope in the unfounded. no, they're all pieces on a board, here to serve a purpose.

whatever that purpose may be.

speaking to winters only clarified some things, but he isn't ready to believe everything their honorary tour guides have told them. being helpful doesn't make them trustworthy. in fact, he has very little trust in anyone here. he can't even be entirely sure if this is just his brain playing tricks on him.

at first, he doesn't register someone speaking to him. her voice comes in vague, out of focus, before it grows louder, clearer. he snaps out of his ruminations, turning to look at her through his mask, his eyes flickering between her and the open fire.
)

I don't know, ( he hasn't tried to light his own fire yet. ) but whoever puts it out better have a good explanation on hand.
hext: (chokehold ✖)

[personal profile] hext 2019-07-17 04:24 am (UTC)(link)
[ wanda turns, sees his mask. there is a small, deep, well of something that pools inside her: envy, she thinks. she would like to be faceless here, for the moment. she knows no one here, and yet feels so readable, so raw.

she presses her thumb to her mouth for a moment, contemplating his defensiveness. how attached he is already to a source of something none of them know the true value of in a place that is alien to them. what if it's harmful? what if it's chains around their ankles, meant to keep them here in one place?
]

You don't think you could survive in total darkness?
jigsawn: (xviii)

[personal profile] jigsawn 2019-07-20 05:20 pm (UTC)(link)
( if the bonfire turns out to be malicious, then they can deal with it when the time comes. he just doesn't think it's worth the risk to get rid of the only other light source around here besides the lanterns and the night sky — not unless they're absolutely certain it does more harm than good.

plus, they're already in chains, bounded by the shackles of death. the worst that can happen now is a reset.
)

I can. ( it's not him who she would have to answer to. ) Can't say the same for everyone else.