In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
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wildcard! (after her adventure with rafe)
The fact is they don't know enough about this place for him to be comfortable with either of them wandering around alone. All Winters' bullshit about their lives being over and accepting this place and not worrying about what comes next...? Yeah, Wash isn't buying it. He can't shake the feeling that this place is going to be just as inherently dangerous as anywhere else he's ever been, and Will's run down of the different ways to die again and the fact that if they don't "perform" well they'll get "reset" and disappear didn't help one bit. He really didn't want to let Kyna out of his sight at all but didn't want to seem either needy or overprotective, and she was clearly feeling pent up while he was all people'd out, so had said she should go out on her own while he fussed with his armor, it was fine.
At first it was, but it's been a few hours now so Wash sent a quick message just to check in and Kyna hasn't answered.
It's no longer fine.
He shoots a longing glance at his damaged armor before grabbing his weapons and lantern and heading out to search for her. It'd probably be smarter to stay put since she'd head back to their room eventually and he doesn't even know where to start looking, but sitting still and working himself into a panic sounds worse. If they miss each other, she'll check her tablet, right? But then she's not at the tavern, or the store, or the bonfire, or the church, though someone was obviously just there. Wash finds himself back on the path heading north into the darkness, alone, something he knows is ill advised.
Where'd you go, Kyna? How far does he have to wander into the woods to find you? ]
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Hey. I'm okay.
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I messaged you and you didn't answer. What are you doing out here?
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I'm sorry. I was checking out the church, and there was this trapdoor, right? So me and Rafe tried to get through it. We couldn't, but we saw someone watching us, and they ran into the woods.
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I saw the boards were damaged but... why would anyone run? Did you try following the light?
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Yeah, me too. The thing that weirded me out is that we're supposed to protect our lanterns, right? So either they're really good at covering theirs or they can put it out.
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Could be either of those things. Or something killed them and was coming for you guys next. There's no good explanation here.
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[Kyna finally pulls back, arms still around his waist.]
I really wanna know what's in those woods.
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So do I, but we shouldn't go in alone. I'd say at least four people to a scouting party. And maybe we should question the long term residents more thoroughly first.
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Will's an asshole. Maybe Winters or Rastus?
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[Kyna hesitates, then wraps her arm around his to tug him towards the church.]
I used Arcane Hand and it didn't even touch it. It just splintered some of the wood off.
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Well I was just in there and there's a huge patch of floorboards hacked up, the hatch underneath is metal. Kind of like the bunkers on the ice planet but without any sign of how it opens.
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[Clearly that worked out well.]
I don't know what the hell it's for.
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Yeah, I know, but... What else are we supposed to do?
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[ He'll pull open the door to the church for her, though, if she wanted to go back in?? ]
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Everything we run into is terrible. Can I try something first?
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What do you want to try?
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Okay, try it. But why have you cast identify on yourself before to know what it feels like?
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[She smiles, reaching up to run her fingers through his hair.]
Want me to try it on you?
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Go ahead. Will I feel anything?
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