In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
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no subject
but- he tries to be friendly. he can see the guy isn't used to him - like at all - and people are going to come from all walks of life. ]
Um- You can call me 'Daylight' if you want. That's my name and I think it'll be easier to say than 'Talking Robot', you know?
[ he tries to smile, show that he knows this isn't on purpose. 'robot' being used against a galateion is a heavy term to use but the way he's dressed and the way he's acting suggests he isn't from daylight's universe. let's give him a chance, day...! ]
So... Yeah! Hi there! I hope I didn't ruin your notes you were making in the journal. [ he smiles for real this time. it's a little thing but it's a smile all the same. ] It's just the worse when you're trying to finish something up and then the lines get all janky.
no subject
Oh! Damn no I didn't mean to be rude, sorry! I just...I've never seen a sentient construct before! That's super amazing! You're kind of like an Atheri...except you can actually emote.
[ He wonders what Andrew might do here if they were having this conversation and not him. He can only guess experimentation...best not bring that up. Instead, he's going to try and not make this awkward ]
Right, foot, mouth, me shoving said foot in my mouth. I'll stop.
Hi. [ He looks back to his journal and then Daylight and tries to wave it off; ]
Nah, it's fine, everything is usually pretty messy in this thing. I'm just, you know, trying to keep an idea of what's going on here. You know, in case those people on the beach who told us everything are actually pure evil.
[ It's so nonchalant but Elden's been betrayed before to know that not everyone who seems good intentioned is actually. ] Right, names I didn't even give you mine. Hiiii, I'm Elden.
no subject
okay- focus, daylight. he now tries to be more cheerful, his optics lighting up in amusement as he gives a wave with both his servo and his winglets. ]
Nice to meet you, Elden! Always a relief to meet somebody who's trying to keep track of things in spite of everyone and everything being in a heck of a sticky situation. [ with that, daylight sticks out his servo for elden to take if he feels up for it. ] Put it there!
[ a pause, as day thinks of something very important. ]
Only if you want to, of course. [ he's not going to pressure elden into a handshake if he's not up for it. and, hopefully, the exchange gives day enough time to realise and ask the following question: ] ... And do you really think Mr. Winters and Dr. Ingram are bad guys? They seem pretty nice to me after I spoke with one of them.
no subject
Well, there's only so much you can remember. It's always good to keep notes, especially when you uncover something.
[ He might leave out as to the specific why for now. Best not to freak people out too much on his theories that this is the cause of an undead goddess.
But, as for that question, Elden purses his lips in thought. ]
I...don't really know. I'd like to think they're fine, but, past experiences with strangers at least tells me to be cautious.
no subject
[ he falls a little quiet now, no doubt remembering his own instances of needing to heed that lesson. daylight even seems a little sad now but, as always, he tries to pick himself up and continue the talk.
no need to be a debbie downer. given their circumstances and all, they're going to need all the optimism that they can get while here. ]
Let's hope they can be the exception to those experiences, yeah? I mean- We got to trust their word. Otherwise... You know...
[ he trails off, not wanting to finish the sentence, but the meaning is clear: if they don't their words than they have not much to go on. they'll be stuck in the dark, figuratively and literally. ]
no subject
Right, you've got a point. No point in going to the worst case scenario yet.
[ Least not until they prove that they weren't horrible people. He looks off towards the town, mouth pursing a bit in thought. ]
What do you think caused those other resets anyways?
no subject
... I'm not sure. [ he scratches the back of his neck, looking contemplative as he tries to think of an answer. ] I guess my most hopeful idea is that they - the others, I mean - had all moved on. Somehow.
If we're all... you know... not around anymore but we're still around, maybe we have to do something. Kind of like ghosts but, you know, we're not ghosts-ghosts. [ perhaps they're, like, tasked with some secret task they have to do before they move on. ] I wanted to ask Mr. Winters or Dr. Ingram if the others who are now gone have anything in common but... I feel like that's kind of rude to ask them, you know?
no subject
Rude or not, it's worth asking. We're not going to learn anything by just taking guesses in the dark. Only way to figure out theories are right is by digging into it.
[ He's learned from his own experiences and what people were capable of only by asking the uncomfortable. But, ghost ghosts... ]
Goddess, I hope we're not undead. That would literally be the worst.