In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
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no subject
⟪ It's not playing echo, she is answering the question and it simply turns out to be the same one for both of them. It's not enough of a 'why' to please her, she supposes, but she can only guess, and that is evident as she continues. ⟫
The previous two attempts had to do with my closeness to the king.
⟪ More like her 'eerie' hold on him, though she finds little eerie about it herself. ⟫
Your turn. Did you steal the wrong person's blood?
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I made a deal with a powerful man. When I reneged on it, he found out despite my best efforts and decided to remove me in the most efficient way possible.
[Casually said, but there's an undercurrent of anger in her voice that suggests she isn't nearly as over it as she wants others to believe.]
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Powerful men rarely relish in contrary thought.
⟪ A pause. ⟫
Or thought at all, safe for their own meagre offerings in the area.
⟪ Someone has listened in on a lot of lordly meetings. A nod towards the neatly folded clothing. ⟫
You intend to salvage these?
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[It isn't because of sentiment. It certainly isn't. That would be pathetic.]
I don't suppose you have any interest in mechanical arts?
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⟪ A pause, she does want to... not just help, but see. ⟫
Given clear instruction, I can put mine own skills to use, should you wish. ⟪ She lifts a hand to the shadows cast by her own lantern, and shapes them into a hammer, reshapes them into a slimmer tool the likes she's seen used to tighten the screws on wagon wheels. If Rosalind should attempt to touch the shadow-thing, it'll be warm but solid, just as it should be. ⟫
no subject
[Well, that's new. Interesting, too, if the way she's suddenly paying far more mind is any indication. Rosalind turns more fully towards her companion, reaching out to brush her fingers against the hammer.]
And how would you define your skills, precisely? What can you make?
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I am what is called a Shadowbinder. ⟪ No need to insult Ros' intelligence by explaining how very literal that term is. ⟫ There are ends to it, of course, and most all of it is temporary ⟪ there's an 'unless' hovering that she won't seem to get into now ⟫ but most tools ought to not be a problem.
no subject
[She takes the hammer, lifting it up to examine it more fully.]
no subject
You keep time more precisely in your world, I gather? ⟪ That's a 'beats me' if she's ever said one. ⟫ Something this small can be kept up for quite a while, hours if necessary. It is bound to my presence, however.
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[She stands, ignoring the rush of blood to her legs.]
We don't have much area right now. Is it a few feet, or can I manage to be across town?
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⟪ It does answer the question, though: she doesn't need to see it, and the span of the town doesn't seem to be a problem, either. ⟫
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Fair enough, I suppose. What do you mean, calls your name?
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⟪ Rare and a little sinister and contained, for the most part, to the people of Asshai. ⟫
Anyone from my world who knows I am here would immediately associate me with it.
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[Priorities.]
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Of course. ⟪ It's not the teaching that's the problem. ⟫ To one who is willing to give her mind and body to the art of it?
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⟪ She worries her lip. ⟫ Shadowbinding... It goes deep. It brings on a change inside a person.
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[Because she isn't necessarily ruling it out, not yet. She's dead. What does she care if she's a bit mutilated?]
no subject
Shadowbinding is based in energy –– a spinning wheel makes a carriage go, but the wheel can take damage if the load is too heavy, and some only notice once it is broken beyond repair. Or, in another direction: too much energy and the wheels spin out of control, never a kind thing to whoever sits in the carriage and hoped not to die.
⟪ She tilts her head. ⟫ I am not averse to teaching, but the ways I was taught often rely on two bodies. ⟪ Oh yeah, that's a Thing. ⟫
no subject
There are quite a few ways two bodies can interact.
[You gotta be more specific, Mel, although she's a fairly good idea of what she's getting at, but. You know what they say about assuming (it's a stupid thing to do).]
i am REALLY sorry
And one of those ways allows for the generation of energy. There is great power in the joining of two persons, the power to make light –– and the power to make shadow. 'tis not necessary for any act of shadowbinding, but especially once one moves away from theory, the toll is often too high on a beginner to create much by themselves.
ARE YOU
Specifics, please. I'm asking what precise kind of joining you mean. I'd like to make an informed decision before we-- if we-- if I were to learn from you.
TINY BIT
I am speaking of pleasures of the most human kind. ⟪ She's plenty familiar with the word 'fuck', though she has yet to learn to use it as a casual term, okay. ⟫ Ah... coupling? Bedding, bedding is more politely used.
1/2 and now it's me who is sorry, kind of, also CW for period-typical prejudices
[Well. That wasn't so hard, was it? No. There it is: she really is talking about that. Which is perfectly natural, and honestly not a shock, aren't there any number of religions whose rituals involve sexual interaction? Yes. Surely, yes, she's certain she's read on them-- Babylon and Aphrodite, yes, she'd scoffed when she'd read that ritual, and of course the Romans had a thousand, she can come up with at least three on the fly, and anyway all this to say that yes, it isn't wildly out of left field, there's really nothing to fuss over--
--and that's true. That's very true.
It's the other bit that catches.
Because, see, Edwardian times weren't so keen on that kind of thing, spoken of with guilty laughs and nudges and winks. Columbia, that false paradise, was even worse. People were set into a slotted position, told what kinds of people they were allowed to socialize with, who was allowed and who wasn't, rigid racial lines, class lines, distinctions between us and them. And if you broke through those lines, if you were odd or different or just not like us, well--
In England, you'd be shunned. In Columbia . . . they had a far more direct way of dealing with it. And they certainly ensured it wouldn't happen twice.
And she couldn't be those things, because of course Madam Lutece was perfect, or at least untouchable. Eccentric, sure, what kind of woman scientist wasn't a bit odd? But ordinary, all the time. Not sexualized, or at least as non-sexual as she could manage, though there are always jokes that dog at her heels, because there's no man alive who knows how to look at a woman without sexualizing her. Cold, and kind of a bitch, but still so ordinary. She wears all the latest fashions and speaks the right way and comes from good stock, so she's allowed to get away with all her scientific eccentricities.
Love doesn't matter. Relationships don't matter. Sex with a man is constantly out of the question unless she keeps it a deadly secret, and she's only ever trusted one man with it. And sex with a woman--
You just don't think about things like that.]
no subject
[She swallows thickly, and it isn't really with embarrassment. Not the kind that affects schoolgirls and adolescent boys. She's not prudish, not the way people think; she regularly fucks her-- well, herself, frankly, if you want to think about it that way, although of course she'd huffed when Robert had drawled that masturbation joke out. It's just that this is something that isn't-- she's never--
She just doesn't think about it, that's all. Why? She has (had) Robert; she was content. What more did she need? Nothing. Any loneliness or uncertain feelings of her youth were put aside, all well and good, and it's nothing here and now, but this woman is suggesting--
How does she even begin to respond to something like that? So casually said, out in public, and she realizes her throat has closed, her eyes fractionally wider as she stares at the other woman. In public, where anyone might hear, and yet it doesn't matter here, does it? No. No, and yet still she has to fight to keep her heart from racing, to keep her tongue from lashing out sharply, icily denouncing her, distancing herself, because god help her if someone hears, what they'll do, they'll ruin her, destroy her, it'd be--]
. . . perhaps this is a discussion best concluded indoors.
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