In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
| QUICKNAV | |||
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| pages | | | rules • faq • taken • mod contact • player contact • calendar • setting • exploration • item requests • full nav | |

nathan drake | uncharted | ota
day 002
wild card
day 002;
Not, as one might first think, in another world. That would just be silly. But rather on rooftops, climbing up drainpipes like it ain't no thang-- and it's bizarre, but more than that, it's familiar. And she thinks she knows what he's doing.
She catches him on the ground, scrawling, and when he looks up, she beckons to him. Stand up, because she isn't going to kneel.]
I assume you're making a map, yes?
[Did she just ignore his attempt at a cute little joke? Yes. Move on to more important things in this conversation, Nate!!]
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He looks at her for a long moment, slightly less pale than he remembers, but the arched brows and shock of red hair are unmistakable. The woman from the jungle on that other planet, making crisp observations in an equally crisp accent, which also matches the memory he has of her when she addresses him.
Nate stands, brow wrinkling. ]
Uh- yeah, a map. Rosalind, right?
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doodle day
It's about as refined as one might expect from someone her age.]
Lookit!
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Especially when she turns her paper around to show him after noticing the book in his hands. ]
Oh.
[ Without prompting Nate crouches to a more respectable level for a small human, looking over her handiwork. ]
That's pretty good.
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day 001
She gets herself the most familiar thing she can find from a bottle of bourbon, poured into a glass without ice. She hasn't actually taken a sip yet, just staring into the dark liquid pooled in the bottom.
The corner of her mouth tilts up at his statement. Hope doesn't look much better, though the blood on her clothes and the smears of it on her face don't seem to have any source; those wounds healed up presumably on the ride over here by ship.]
Doesn't sound all that crazy to me.
[She finally puts the rim of the glass to her lips, taking a small sip and trying to hide the face she makes as it burns down her throat.]
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I can see that.
[ Now that he's looking, now that the blood is well and truly evident, and Jesus Christ there are a disconcerting number of dead young people in these parts. Nate notices the wince. ]
...you want something that tastes better?
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general store
There's no accounting for taste when you're dead, I suppose. I'll have to stick with this... [gesturing at his slightly charred layered tunics and coats. Which, he had been speaking to this particular fellow about over text, what do you know.]
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And walk around looking like you tripped and fell into a fireplace? In that shirt?
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joker's wild
His lantern is looped on a cord tied round his shoulder to give him what little illumination he can eke out of it, which is definitely not enough to stop him rounding a corner of a spire and nearly walking smack into Nate clambering over the edge.
Of freaking course. ]
Why am I even surprised.
[ An exasperated sigh as his shoulders drop, the better to glare at Nate and the intrusion on what he already considers "his". ]
Back off, all right. Get your own roof.
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Crap-
[ He hisses, fumbling briefly and pulling himself up and over the side. Maybe it would have been easier to let go and fall a few stories and risk the broken bones. At least there are medics around, and he wouldn't have to listen to the smug voice he's sure is about to give him shit for something else. Dusting his new jeans off Nate huffs a bitter laugh. ]
I didn't see your name on it, Rafe.
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wild card ⇢ the church
Hand ripping out of his jeans, he whips around. His sudden movement makes his undone jeans sag low around his scrawny hips. The eerie blue glow changes angle at being lifted up to fight against the swarming darkness that smothers the endless night. Jesse's ears burn as he listens to the silence, wide spooked eyes darting this way, that way. What the fuck was that sound? ]
I can't believe this is how they're meeting sdjfgbsjkgbj
Nate lifts his lamp.
The figure of a young guy swims into view, not overly clear given how dense the shadows are, but there. What is clear is that Nate caught him in the middle of a piss, so he pointedly tries to concentrate on the man's face, bathed in that odd phosphorescent light. ]
Um. Hey.
the best possible way u mean
yes precisely that
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wildcard-ish
Here, she could still scry, of course. For once, she doesn't want to know.
So instead, she has taken to exploring, and the only point truly missing from the church, trapdoor aside, is the belltower.
Imagine her surprise when she looks out from a window and sees –– ⟫
By God, what are you doing?
⟪ Who let this absolute maniac scale the church? ⟫
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He nearly loses his handhold when a woman he didn't realize was there leans out one of the openings in the belfry. ]
Oh, crap- Uh. Hi?
[ Hanging from a piece of masonry with one hand Nate uses the other to give her a little two-fingered salute. ]
Just...checking out the view.
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Day 1
His mouth is a gape a little just trying to process exactly what they were saying. ]
Uh, two questions:
First, are you saying you've died before and went to a creepy dark after life?
Second, are you wanting like...someone to fix your clooothes...or your faceeee....you're like...super messed up looking. [ wait that came off rude. ]Well, not in a bad way, like you've just been thrown down a muddy hill.
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...yeah, I got knocked off a cliff.
[ Nate turns a little, raising an eyebrow at the teenager next to him. He's sure it's well-meaning - kids tend to just say whatever comes to mind regardless of etiquette or lack of invitation - but it only serves to remind him that he does, in fact, look like he's been to Hell and back. ]
And I didn't die before- [ Not permanently. ] -I've just been taken from my world and- you know, dropped into another one. For a while.
1/2
2/2
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ROOFTOP SHENANIGANS
eventually, he considers the roofs. a good birds' eye view could answer some questions, give him a better sense of where they all are. so he teleports, reality rippling around him on the ground and opening to let him jump out on a roof.
where nate is.
he doesn't startle, but he does narrow his eyes disbelievingly. ]
What are you doing up here?
[ five, he could ask you the same thing. ]
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The soft sound of soles on slatted shingles has him lift his head, a quiet step has him turn, and the words have him raise an eyebrow. Normally he would hear someone find their way up here, and normally people are loud.
Five - fifty-something year old man in a child's body that he is - is almost entirely silent. The question is so utterly preposterous and accusatory that Nate looks offended, and immediately retorts: ]
What are you doing up here?
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parkour wild card
He doesn't notice anything amiss until he rounds a corner and sees movement out of the corner of his eye. He raises his lantern toward it, and startles a bit when he realizes it's a man climbing up to the top of the roof. )
You! ( He snaps out loudly and angrily. ) Get down from there! You'll break your neck.
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Up high, he has the advantage of perspective. It even feels brighter, somehow, with the lights below him, lanterns and fires alike. He's halfway up a drainpipe when the relative peace is interrupted by a sharp cry, a voice he recognizes from somewhere.
Turning over his shoulder Nate spots a man in relatively old-fashioned garb, hair cropped short, presence strong and insistent and a tad accusatory. It takes all of three seconds for Nate to loosen his grip and slide all the way down the pipe, landing on his feet at ground level only a yard or so away. He eyes a uniform more keenly in the dim lighting and pegs it as belonging to some kind of constabulary. ]
There a problem, officer?
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day 02
no. a medic's job is to stay alive. so he ain't patrollin', he's just. lookin' around some. seein' if there's anything else he can requisition for the clinic he an' wade are puttin' together at the church.
nate's comment gets a smile, though, and gene ducks his head in an acknowledgin' nod. )
Don't mean it ain't.
( ain't a soul out here tryin' to kill 'em yet (yet, gene's hopeful about folk but he sure ain't naive). he heads over to where nate's sittin' hunched over his sketchbook and takes a seat beside him, adjustin' his lantern to aid in the shinin' of light on the book itself, though he politely avoids lookin' too close at it. writin' an' art are intimate things whenabouts he's from, an' he wouldn't like to presume too much of a day's acquaintance. )
Hey, Nate. You holdin' up all right?
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It's good to see Gene. Nate shifts a little as he settles, not so much making room as turning somewhat to better invite him into company. The lamplight helps too, as his own only does so much and it's not as bright as he'd like - not as bright as it should be, for a ship's lantern. He smiles in grateful silence at the gesture and his pencil rests, unused eraser tapping the paper. ]
Yeah.
[ It's an automatic response, something he doesn't think about too much as he tips his head in Gene's direction. ]
Just, uh. Thinking about some stuff I left behind. You?
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day 002
The fact that he still manages to smile and joke reminds her of both Jaime and Hyle Hunt, which immediately causes a knot of guilt to tie itself so tightly in the pit of her stomach that she manages to somehow cut herself on the blade whilst returning it to its sheath. ]
Seven Hells...
[ A hissed oath before she sucks the blood from her wounded finger, glad that the darkness is hopefully concealing most of her intense blush. ]
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She fumbles the blade back when she realizes he isn't here to steal her wallet and cuts herself, and Nate immediately closes the distance out of concern. ]
Hey- Hold on, I might have something for that-
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