In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-10-09 03:38 pm
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Entry tags:
- !event,
- aziraphale (xy),
- bruce wayne (marzi),
- bucky barnes (gail),
- crowley (mj),
- daylight vis lornlit (melly),
- elektra natchios (carlee),
- elena gilbert (amy),
- eliot waugh (pytho),
- elizabeth (li),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kettara bloodthirst (fade),
- kol mikaelson (jade),
- m.k. (shira),
- masaomi kida (wind),
- noctis lucis caelum (anya),
- peter parker (laura),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- riku (dubsey),
- rosinante donquixote (lauren),
- stone (gail),
- vanitas (king),
- xayah (helena)
EVENT LOG: BURY A FRIEND

EVENT LOG:
BURY A FRIEND
characters: everyone.
location: around town.
date/time: october 9-17.
content: the hallucinations begin...
warnings: psychological horror. please cw tags appropriately.
it's probably something that shouldn't be said out loud
October 9 feels like a normal day at first, save for the red lighthouse beam cutting through the darkness overhead. You know by now—or you've heard—that the lighthouse is only active during ferry arrivals and events... And there's definitely no ferry docked at the, er. Beach. The town is quiet, the forest spirits behave business-as-usual, Rastus doesn't know what's up. Whatever's going on, you'll have to figure it out for yourself.
And you will, though the hallucinations are subtle at first: objects moving when they shouldn't, people's proportions looking just a bit off, voices in an empty room, and so on. Is it just your mind playing tricks in the darkness? Might be! Will did warn you all about the effects of living without a sun and a proper day/night cycle.
As the days go on, the hallucinations are harder to ignore, no matter how much you may wish to wave them off as flukes. What's wrong with everyone's faces? When did all the howling start? Who do you hold onto when the world drops out from under you? And those hands...
While you might know it can't be real, it certainly feels real. But at least it can't last forever!
...Right?
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"You'll like London, when we get back. Keep you safe, away from the lot that did this to you. Aziraphale will show you his bookshop---that's a bore, but he loves it. Good place to have a glass of wine."
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He looks over to the human soldier person. "Though, the London we're from is going to be a bit different than what you're used to. If I'm guessing from your Sergeant person in your head, you're from about sixty--almost seventy years in our past."
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He steps up the stairs into the Invincible. His leg aches. It's ached for the last few weeks. He's never had an ache like this before.
"Do you think you'll age here? That we'll all...age here?"
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"I suppose we'll see, if we don't get out of this place first," he says. "I still say our best bet is that waterway."
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"We could just build a boat," he says. "Something big enough for three or four of us," he says. "No one else has to be part of it."
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Fair point. "Do you know how to build a boat?"
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That is, roughly translated: No.
"We could also try flying. Getting a few torches out of that big bonfire, going out as far as we can. Seeing what's out there."
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And there was a lot of water that time, too.
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And obviously a good test subject would be the Soldier, right? It's heavy and durable, and knows how to fall if it comes to that.
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"Could do," he says. "Take a shot out over the water, see how far we can get before we need to turn back."
Of course he'd be taking the human soldier person. There aren't a lot of people in this town he could stomach for five minutes, let alone carry on any sort of a journey.
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He takes another drink.
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"We've got to stop the Lighthouse Keeper from doing this to us, though," Crowley says. "One way or another."
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"Oh, all right," he says. "But if it doesn't give you any useful information, we should start figuring out a way to get to that Lighthouse Keeper."
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