In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-10-09 03:38 pm
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Entry tags:
- !event,
- aziraphale (xy),
- bruce wayne (marzi),
- bucky barnes (gail),
- crowley (mj),
- daylight vis lornlit (melly),
- elektra natchios (carlee),
- elena gilbert (amy),
- eliot waugh (pytho),
- elizabeth (li),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kettara bloodthirst (fade),
- kol mikaelson (jade),
- m.k. (shira),
- masaomi kida (wind),
- noctis lucis caelum (anya),
- peter parker (laura),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- riku (dubsey),
- rosinante donquixote (lauren),
- stone (gail),
- vanitas (king),
- xayah (helena)
EVENT LOG: BURY A FRIEND

EVENT LOG:
BURY A FRIEND
characters: everyone.
location: around town.
date/time: october 9-17.
content: the hallucinations begin...
warnings: psychological horror. please cw tags appropriately.
it's probably something that shouldn't be said out loud
October 9 feels like a normal day at first, save for the red lighthouse beam cutting through the darkness overhead. You know by now—or you've heard—that the lighthouse is only active during ferry arrivals and events... And there's definitely no ferry docked at the, er. Beach. The town is quiet, the forest spirits behave business-as-usual, Rastus doesn't know what's up. Whatever's going on, you'll have to figure it out for yourself.
And you will, though the hallucinations are subtle at first: objects moving when they shouldn't, people's proportions looking just a bit off, voices in an empty room, and so on. Is it just your mind playing tricks in the darkness? Might be! Will did warn you all about the effects of living without a sun and a proper day/night cycle.
As the days go on, the hallucinations are harder to ignore, no matter how much you may wish to wave them off as flukes. What's wrong with everyone's faces? When did all the howling start? Who do you hold onto when the world drops out from under you? And those hands...
While you might know it can't be real, it certainly feels real. But at least it can't last forever!
...Right?
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"I'm sorry," he says, quiet. However it is that the man had to experience such a thing, whether personally or having to witness others in it, it's a horrifying thought, even if he's picturing it wrong.
Picturing it doesn't last long anyway because his gaze is soon directed to those hands again. How they operate both their legs, and lurk at the corners of his vision with their crude weapons. They're whispering amongst themselves, too. Questioning which one is the monster. Wondering if perhaps they both are, in their own ways.
Soldat is in the lead, and Rosinante trails a half-step behind, but the world changes abruptly so that he's seeing the world from the height of a child, barely to the other man's knees. He's injured and cold and starving and so very small, and the sheer vertigo of the transition causes him to stumble and drop to the ground again with a gasp.
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The sound of someone Rosinante's size falling down makes it break off and turn. Ah, hell. (Poor guy. Yeah. I wish I could drag everyone in this dumb town to Crowley for a fix.) Cigarette in its fingers, it drops slowly to a crouch and asks carefully: "What happened. What do you see."
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It's much easier to talk about than what he didn't quite see but certainly did experience for a moment there. Everything feels the right size now that he's been jarred back into reality, so he shakes his head and stands again to continue walking.
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The Soldier doesn't offer him a hand up, but does keep to whatever pace Rosinante sets. "You should stay near other people," it suggests. "Talk to them whenever you see something. Even if it doesn't make things stop, it can at least be a distraction, right? We can go back to the Invincible."
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Being around other people is the last thing he wants right now, but he's not bothered by heading in that direction. He can just step out for a smoke and wander off once they're there. Say that he got distracted, or something. The hands seem worse around people, and he can't tune them out as easily as he did the first few days this was happening. Not just the hands, but the strings, winding and spiraling their way around, helping those hands to control everyone's movements. And the screaming, the shouting, the accusations of things a child would never do. Will those words be drowned out by conversation?
Maybe he'll try, just a little. He'll give it a few minutes. He continues toward the tavern, still occasionally stumbling over nothing in particular - but that's always the case, hallucinations or not.
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Drowning out hallucinations is what it's trying to do, though, so it attempts to keep up the conversation here, too. Only problem is, the Soldier is Not Good at making conversation. What do you even talk about? "Is that where you're staying?" it asks, a little uncertainly. Is that regular conversation? "Or do you have a place in the village?"
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"The Invincible. Top floor on the end, room three-ten. Staying there with Mary, the little blonde girl who's always drawing. Have you met her?"
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Because man, it's not great to hear she's not doing well. But he's been intentionally avoiding her, especially after the first few days once he realized the consistent patterns in the hallucinations, because he doesn't want to frighten her.
"I'd be surprised if anyone at all is taking this sort of thing well. That would require a pretty strong lack of awareness."
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It considers for a moment, with another puff on the cigarette and then practiced tap to rid it of some ash, then says, "Maybe you should find her. She was unhappy, said people kept leaving her. Also kind of creepy. Did you know she doesn't think she's a person?" Because, really. That's an important thing for a roommate to know, it figures.
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At least here she can be cared for and treated like an actual child, rather than someone's discarded project. He keeps having these stray, wayward children cross his path and while he can't save them all, he does try his best to give them a better future. Hard to say now if he's ever really succeeded in doing that, though.
He certainly hopes so for at least one of them.
"I'll find her. Where did you see her last?"
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The Soldier hesitates, then asks, "Do you know why she thinks that?" It will understand if Rosinante doesn't want to share, as Mary's story might have been said in confidence or be too personal for Mary to want discussed, but there doesn't seem to be any harm in asking. Less than 30% risk of punishment from Rosinante.
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"I do," he replies. "But it's not my place to share it." He'd had to bargain for that information. Had to promise to her that no matter what he learned, he wouldn't hate or fear her, and wouldn't abandon her like others had done.
"She's lucky here. A lot of people care about her, I've noticed."
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Of course, they still have to deal with the fucking nightmares and hallucinations. That isn't great. But right now, the Soldier might even consider that worth it.
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"And you don't have to consider yourself property either, you know. You're your own person here. In control of your own life."
Well, most of the time, since it literally looks like he's being controlled by an invisible puppeteer and too many hands right now, but he's glad that at least in this moment, he's certain those things aren't real.
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"Not a person," it says, though it's more automatic than painful at this point. Aside from Mary's statement the other day, anyway. "My own, or otherwise. Not exactly property, either, though. Just a weapon that needs a hand to point it in the right direction." It shrugs, finishes off the cigarette finally, and drops it into the dirt to rub the last spark out under its boot. "But Mary deserves better than that."
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"Pick that up," he says, nodding to the butt. "My agreement with Rastus. He doesn't want litter sitting around."
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He stops and reaches into a pocket, and retrieves a bag that had once contained sweets he'd found to share with Mary. It's clearly been in use as a cigarette butt container for a while now though as there are a few in there already.
"I'll toss them in the bonfire next time I go past it. Seems to be the easiest way to get rid of them," he says as he holds it out.
"I would've done the same as you, normally. But Rastus won't get me more if he sees them on the ground. Of course, not sure how I'll get more now anyway." A bummer, but so be it - and he's not saying that to make Soldat feel guilty, either. They've already had that conversation so now it's just a sad fact.
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It can hope, can't it?
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"Right," he sighs as he pockets the baggie and retrieves his lantern so they can continue on toward the inn, just ahead now. "I saw her mention that favor of hers. I would love to know what sort of contact she has with the world outside this town."
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It strikes him as an odd preference. Sure, it's well outside what he knew from home, but the network is damn handy. It does have its downfalls when sticking to text rather than voice, but it's much easier to write a short message than a full letter, and the fact that said messages get delivered instantly rather than taking weeks is pretty astonishing.
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"Not like we have a choice when it comes to Robin, though. But maybe you can explain - I've seen that word here and there, 'hacked'. What exactly does that mean, and how does someone do it?"
He's got the implications, he thinks. Somehow involving messing with someone's tablet remotely, but a real definition would be more helpful than guessing based on context.
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