In the Night Moderators (
inthenightmods) wrote in
logsinthenight2019-10-01 04:29 pm
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Entry tags:
- !intro log,
- ambrose spellman (tc),
- aziraphale (xy),
- bruce wayne (marzi),
- bucky barnes (gail),
- crowley (mj),
- daylight vis lornlit (melly),
- elektra natchios (carlee),
- elena gilbert (amy),
- eleven (inky),
- hermione granger (jenna),
- ignis scientia (helena),
- jason grace (erica),
- javert (rachel),
- jim gordon (king),
- jo harvelle (dee),
- kettara bloodthirst (fade),
- lunafreya nox fleuret (liz),
- m.k. (shira),
- masaomi kida (wind),
- matt murdock (kitty),
- nyx ulric (missy),
- peter parker (laura),
- prompto argentum (daimon),
- quentin coldwater (ireth),
- riku (dubsey),
- rosalind lutece (kit),
- scarlett harker (brooke),
- vanitas (king),
- xayah (helena)
INTRO LOG: OCTOBER

INTRO LOG: OCTOBER
DON'T STOP ME NOW
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: october 1-3.
content: beacon's newest batch of residents arrives on the ferry. scavenger hunt prizes are awarded. the ferry capsizes in a blaze of glory.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Luckily for all the newcomers, the tablet and the town have some resources available for playing catch up! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. Newcomers can always check out the weekly bulletins and the records in town hall as well, and everyone's welcome to get in touch with the NPCs through their inboxes.
When the ferry docks, it seems as though you've been spared from any weirdness this month! It's good to have a break now and then, isn't it? And if you participated in the scavenger hunt, you're probably eagerly awaiting your promised prize—
But, ohp, what's that sound? Is that the ferry's engine firing up again? The ship roars to life again as some brave mutineers overthrow its autopilot system. Crowley and the Winter Soldier man the ferry's control room while Aziraphale flits between the cargo hold and the deck, attempting to assuage any accidental kidnapees with reassuring words and cake.
Unfortunately, the joyride is shortlived. Between the ferry's complex control panel and the haphazard attempts to override it, all the group manages to do is send the boat charging full speed ahead—which would be great if it wasn't facing the beach. The ferry jolts forward and careens smack into the dock, tearing down the entire structure and punching a sizeable hole in the ferry's hull.
Well, that could've gone better. But there's no time to dwell on the mistakes of the very recent past! The ferry is sinking, and quickly! Looks like you'll have to scramble if you want to save what's left in the cargo hold before the whole thing goes under... And that's gonna be awfully tricky without a dock.
Oh, and maybe save the new arrivals? Make sure they don't drown? But, then again, if they go down with the ship, they'll just show up again in the church... The same can't be said for the restock for the general store!
As smoke billows from the damaged ferry and the last the harbor disappears into the lake, the Lighthouse Keeper appears on the network with a pretty straightforward question. Also, the ferry's song changes, so. That happens.
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, you are officially without a chaperone. Rastus is back at the bonfire, Will is characteristically elusive, and Robin is, well, you know where she's at. It's up to the veteran residents to fill in the new folks.
And regarding the ferry disaster... Well, you have some options. Here's what you need to know:
- This is a player plot organized by MJ, Xy, and Gail! A big thank-you to them for providing us with this intro log event!
- Whether or not your character and any packages addressed to them are affected by this plot is up to you! If you would like to assume your character avoids dealing with this chaos and somehow grabs their delivery without issue, go right ahead!
- Similarly, if you're looking for an opportunity to make your character's life harder, injury and death are always on the table! Or maybe it's your package that takes the abuse, lost forever to the lake's depths or washing up all waterlogged a week or two down the road. In short: How you engage with this plot is entirely up to you.
- What happens to the ferry and the dock? Within a couple of hours, the ferry will sink completely, and anything on board when it goes down is lost forever. Which bodes super well for the ferry, huh? Sure hope the next batch of newcomers has some strong swimmers. Oh, and the dock is gone, too. If you want it back, you'll have to rebuild it.
- As for Crowley, Aziraphale, Bucky, and anyone else on the ferry or dock during the collision... Hope you boys like concussions, bruised ribs, and a broken bone or two, because you've got 'em! The exact injuries are up to you, but they're the equivalent of a semi-serious car accident.
- One last thing: The fate of the shop restocks, including all of the food for the month, depends on you! Let us know if your character will be participating in the rescue attempt. In exchange for letting us beat up your character, you can save a portion of the month's supplies! We'll let you all know on October 3 what the rations for the rest of the month will look like.

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
- For Daylight: A variety of gardening tools piled into a wheelbarrow, as well as packets of seeds for the following plants: Boneset, dogtooth violet, starflower, Carolina springbeauty, pipsissewa, bloodroot, red columbine, narrowleaf blue-eyed grass, harlequin blueflag, and purple pitcherplant; he will also receive a translation for the following: An invitation to join the speaker as company
- For Aziraphale: A record player, the complete discographies of a variety of bands (Abba, Rob Zombie, Tool, Hanson, Eiffel 65, and Spice Girls), a two-tiered wedding cake, and packets of seeds for the following plants: Strawberry, cherry tomato, cucumber, blackberry, carrot, potato, raspberry, and pumpkin; he will also receive a familiar copy of a familiar book: The Nice and Accurate Prophecies of Agnes Nutter, along with a blue ribbon that reads "BEST IN SHOW"
- For Bruce: A handheld metal detector and a rechargeable battery for it, a chisel, a climbing harness (that, according to the packaging, is the #1 Safety Rated!) and a 50 ft. coil of rope
- For Cao Pi: A go board
- For Rosinante: A sextant, and 3 cartons of cigarettes; he will also receive a translation for the rough equivalent to the following phrase: "Danger! Run and hide!"
- For Kuai: A basket of 16 mooncakes, as well as incregredients for more
- For Javert: 3 pairs of handcuffs, a greatcoat in Javert's size, and a trunk full of swords in varying styles and conditions; he will also receive an electric chainsaw
- For Kol: A record player, the complete discographies of a variety of bands (New Kids on the Block, Weird Al Yankovic, Sound Garden, Ke$ha, INXS, and Spinal Tap), a cooler full of blood bags and ice packs, and an assortment of stamps; he will also receive a translation for the rough equivalent to the following phrase: "I'm lost" or "Need directions"
- For Elena: A journal; she will also receive a portable generator (powerful enough for a single power tool or small appliance; can be charged through a typical wall outlet)
- For Xayah: A thick journal and a glass vial of black ink; she will also receive a sizeable roll of barbed wire, as well as a stuffed animal
- For Ignis: A spice restock (with a few new ones mixed in!), 3 paired of leather gloves, and... 12? pairs? of glasses? They're all in slightly different prescriptions, though. A variety pack!; he will also receive a power drill (runs on a rechargeable battery or can be plugged directly into a wall socket)
- For Riku: A wood stove, a set of paints, and 5 canvases; he will also receive a translation for the rough equivalent to the following phrase: "Looking for water" or "Thirsty"
- For Matt: A rosary and a Braille Bible... which is more of a collection of volumes, really; he will also receive a translation for the rough equivalent to the following phrase: "Looking for food" or "Hungry"
- For Noctis: Two complete sets of the Lord of the Rings series (except, wait a minute... they appear to be the novelizations of the movies); he will also receive an SD card that, when plugged into a tablet, will upload GPS directions to a new location...
- For Rosalind: A crate of basic all-purpose lab equipment, a fancy microscope, an emergency eye wash station, a mortar and pestle, a lab coat, a Lite Brite, and... the things she needs to make things float, whatever those are; she will also receive a pair of dousing rods (that will actually point in the direction of water, checkmate atheists)
- For Jason: A translation for the rough equivalent to the following phrase: "Sympathy" or "I'm sorry"
- For Coraline: A translation for the rough equivalent to the following phrase: "Teach me"
- For Eliot: A bottle of hospital grade painkillers (it contains 10 doses and functions similarly to Vicodin)
- For Allie: A bottle of strong antibiotics (it contains 10 doses and can fight off most any infection)
- For Vanitas: A portable camping stove (runs on a portable battery or can be plugged directly into a wall socket)
- For Hope: A soldering iron (runs on a portable battery or can be plugged directly into a wall socket)
- For Quentin: A cannister of foaming bandage (can be used 5 times to immediately close a wound/stop semi-severe bleeding)
- For Mary: An SD card that, when plugged into a tablet, will upload GPS directions to a new location...
If you submitted an item request last month and we've missed it here, let us know!
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He misses Wade and Gene, still. But his head is too fuzzy right now to think more on that, which is for the best.
As he lets go of the plank to throw an arm over Soldat's back, he winces and grinds his teeth. Is his arm fractured? Broken? He vaguely remembers shielding himself in that vortex of debris to keep the collapse from doing worse, like breaking ribs but adrenaline must have dulled the pain of the hit. Still, he's had worse. He'll manage. "Okay," he huffs, mouth just barely above the water as he lacks the strength to hoist himself up higher. "Okay. Thanks."
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The lantern will stay as high as he can reach. That's his real priority. He can hold his breath for a while if he has to, if somehow he slips back down again, or is struck by the churning debris of ferry and docks and supplies spilling out everywhere. Robin warned him that the lanterns would be put out by being doused in the lake, and that's one of the few things he'll absolutely believe from her without questioning it. Even if it's somehow not true for the others, it's probably true for him.
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Eventually they reach shallower waters, and though he keeps leaning against the soldier for support, he manages to swing his legs underneath him and stagger forward until finally he's on dry land. He sits himself straight down, winces at the sharp jolt of pain in his back and injured arm, then sets his lantern beside him. He'll have to dry off and warm up at some point but first he needs to get his strength back. "Thanks," he finally says with deep earnesty. "Got hit hard by part of the ship, or the docks, or something. Couldn't get out on my own."
To say nothing of his actual serious problem with water, but maybe the injury explanation will be enough to divert questions.
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It wasn't long ago that a full clinic was set up there, after all, and did anyone bother removing the medics' things? Not as far as he knows. It's helpful that Soldat and a few others know more than just the very basics he can manage.
It hurts badly to extend his arm so it can be examined, but he does it anyway. The pain can be seen in the slight wince at the corners of his eyes. It's not just the arm that's in bad shape, but surely his shoulder too. The impact had hit hard. And now that they're out of the water, it's much easier to see that there's a gash across his back just under that shoulder which is slowly soaking blood into his sweater. He doesn't seem to have noticed that particular injury yet.
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Its own lantern is close, but mostly shuttered and protected against stray splashes, so not very helpful for illuminating things-- all they have is Rosinante's light. "Where exactly were you hit?" it asks as it searches for the source of the pain.
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He's cut off with a sharp wince as the soldier presses against his lower forearm in his explorations, close to the elbow. His clothing may make it hard to notice, but it's swelling and bruised - a fracture, rather than a break. Rosinante is becoming acutely aware of the pain as the adrenaline subsides, and though his pain tolerance is pretty extreme, the prodding certainly draws a noticeable response.
"Right there. Must be. Shit," he hisses through his teeth.
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And since its own clothing is mostly leather and kevlar, it tears off Rosinante's sleeve to get some fabric for wrapping, instead. Sorry, man, that probably hurts, and also shows some of the blood from the cut in his back. The Soldier is not really known for its bedside manner.
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But he does know well how to hold still despite the discomfort so that the soldier can make a simple sling. He'll find a proper doctor after. At least this will make it easier to walk around in the meantime.
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Then, because Rosinante said not to rip, it pulls out one of its own many knives to cut off Rosinante's other sleeve for the sling. "Better?" it asks, with maybe a little bit of snark. Just a bit. "Also, you're bleeding."
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"Am I?" It hurts to turn - it hurts to do a lot of things right now, he's finding - but turning his head does let him spot the dark stain spreading down his side from where he'd been struck in the back by jagged wood or metal. It's ugly, but superficial or he'd be having more trouble breathing - and he's been shot and stabbed through the lungs enough before to know.
"I'll get it cleaned up when I get back to the inn. Thanks," he says, nodding to the sling as it comes together. "Guess I owe you one. Or two. You probably saved my life."
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He asks with genuine surprise as he looks toward the other man. Sure, he'd seen Soldat climb aboard the ferry at one point, but so had several others and he didn't pay much attention to who all was helping unload and who might have been up to something else. Of course, he does absolutely want to know who's responsible, now that he's in a state to be able to think about things other than the very real chance of death.
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Truth be told, he can see plenty of reasons why someone might think to get to the control room. Does the ship have a helmsman? How is it controlled? There's plenty to be learned, and he wishes he'd done it first himself. But that alone does not lead to sabotaging their entire existence by destroying both dock and ferry. Was it intentional? Accidental? Should it matter, given the result?
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No, he'll reserve judgment until he's met this Crowley.
Rather than focus on the disaster - for what's done is done, and he isn't one to punish without careful consideration of justice - Rosinante decides he might as well get what information he can. "You met nobody else at the helm? No captain, no crew? And the controls, what were they like?"
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"No crew, no guards. It's why I didn't expect the controls to work, they were too easy to get to." It glances around once, but no one appears to be drowning right nearby, so it has time to answer more questions. "They were electrical. Not what I expected, seeing the technological level of the buildings in the town. They didn't make any sense, nothing like any vehicle's I'm programmed with. The one that started the engine was a dial."
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"An electrical ship? I've never - well. All kinds of new things here," he sighs. And now the ferry is swiftly sinking to the bottom of the lake. Maybe those who can swim and dive can go recover information from it later, once it has settled and isn't about to tow anyone else down with it.
"I have a lot of questions, but I think I should probably go take some painkillers first," he grunts as he carefully stands back up.
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Leaning toward anger though, as pain shoots through his arm and shoulder, and he clenches his jaw. Better to go get cleaned up and calm down. Give himself time to think this through.
"I'll be at the bar later. You can find me there," he says as he heads off.
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Then it's back to work, finding more people and supplies to fish out of the water.
It takes a while before the Soldier makes good on the promise, because it spends a good six hours or so dealing with ferry business, between swimming, getting its arm shorted out by all the water, patching people up, and carrying things from the ruined docks to the store and Invincible. And then it has to get Crowley home, which means spending a little time drinking with the demon since Crowley insisted.
But finally it's back at the inn, looking around for the tall not-human. You still here, man?
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Eventually he looks up, having caught movement out of the corner of his eye, and nods to the Soldier. "Come on over," he says around the cigarette in his mouth.
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