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inthenightmods) wrote in
logsinthenight2019-09-06 04:19 pm
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Entry tags:
EVENT LOG: FOR EVERYTHING A REASON

EVENT LOG:
FOR EVERYTHING A REASON
characters: everyone.
location: the harbor.
date/time: september 6-7.
content: characters and forest spirits send off paper lantern boats in honor of those who have died..
warnings: character death
a somber kind of serenity.
When you arrive at the harbor, there are already boats in the water, and the lighthouse's red beam flares in slow pulses over the lake. The moon's a bright first quarter and the stars are out in force today, all reflected on the glassy surface of the water. It's uncharacteristically calm, this weather, so take advantage.
Rastus is down at the water's edge, tending to a large mound of pebbles that looks not unlike a miniature bonfire from a distance. The stones are all ordinary, having been collected from the beach, except Rastus has enchanted them to glow with a soft, yellow light. The enchantment will only last a week, but that's ample time for this little ceremony to send off those lost over the past two months. Or to send off something less literal, perhaps.
Next to the pile of stones is an array of craft materials—just the basic supplies like paper, markers, glue, and scissors, but more than enough to accommodate everyone in attendance. A handful of forest spirits (some you may recognize from the party!) are standing nearby to assist in paper-folding or boat-crafting if you're out of your depth there. They, along with Rastus, urge you to join in. This memorial is as much about you as it is anyone we've lost, after all. The boats can look like or represent anything you like.
Releasing boats lit with pebbles out onto the water will fill you will a sense of peace. It's a somber kind of serenity, but it's a relief nonetheless, whether you're mourning the loss of a friend or letting go of some other part of yourself. You're welcome to release as many boats as you like, too. It's not like there's a shortage of rocks around here, and even if the craft materials run low, there's plenty of other stuff around town that could be used in a pinch.
The forest spirits are in attendance, as well. Some are helping with the crafting, yes, but most are taking part themselves, building their own little boats to send out over the water. Their crafting involves more of a hands-on approach: Chomping and tearing and crinkling into unique shapes and textures. They stand out from the townsfolks' designs on the beach, but once the boats drift far enough into the surf, it's impossible to tell which vessels belong to which group. Feel free to NPC your own forest spirits for this event and refer to the OOC info post if you have questions about how they might behave.
On the final night of the event, a sound starts up along the treeline, one you haven't heard in some time, perhaps. Crickets. Cicadas. Katydids and beetles and the shrill hum of a mosquito in your ear. It seems insects have returned to Beacon from... wherever they were hiding, and the night air is now vibrant with their music. No more eerie silence back in town, where the sounds of the lake are snuffed out by the trees. It sounds almost like a real forest now.
And it will stay that way after this event ends, too. Maybe you were enjoying the time away from bugs or maybe you were longing for some sign that, yes, this world was alive once, but either way, the insects are here to stay. Well, until winter, at least.
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"Back home, my friends and I did a ceremony like this," she begins, watching the water so he can process the information without her seeing any reactions. It seems like a good thing to do, to give him that space. "We had paper lanterns then that we lit so they'd float into the air. We each lit one as a memorial, to remember people we'd lost."
She looks down at her knees then, at the little stones on the ground and the edge of the water that moves so slightly. "I lit one for my parents, my aunt Jenna, all the people my friends had lost... And for myself. For everything I'd lost, and everything I could never be. And that's why I did it tonight, too. It's meant to help us heal by acknowledging that loss and trying to let it go so we can move on from it."
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Does that mean it should stop making the little boats? It doesn't have anyone to acknowledge. (Hahahahaha. Haha. Ha. Yeah, pal. Nobody at all.)
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"It's okay. It doesn't have to mean the same thing for you. If it makes you happy to do it, that's all that matters."
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And one of its handlers is saying it's okay. It puffs out one brief breath, almost a sigh, almost a huff, and nods. If she says it's okay, then it will keep making little boats. "I have never created anything before," it offers. "It's. New."
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"Do you like it?" she asks with complete openness and no clear expectation in her voice or expression. She's curious as to his answer, though she's fairly certain she knows what it will be.
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There was a reason the Soldier had said "new" rather than "good". It looks at her sidelong again, and says blandly, "I do not like or dislike things." It knows better than to admit to things like that, even if Elena seems like a decent, almost friendly handler.
Sorry, Elena.
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"If you don't mind it, then maybe we can find you some more things to do like this," she suggests carefully, offering an option that wouldn't require a commitment he wasn't willing to make. "Something useful but also creative. I'm sure there's something around here like that."
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A few moments of silence pass before she speaks again, something urging her to say the words aloud that she'd only written before. "Thank you again for offering to help me."
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By the time she speaks again, the little square boat is almost complete, the work of careful folds and precise creases, mostly done with the right, flesh hand rather than the metal one. The Soldier answers, almost automatically, "I will perform whatever task you need. Will you need that task soon?"
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"Yes, if that's okay," she answers hesitantly. "I've had others offer to help too, but I'm trying not to rely on one person too often. I don't want to hurt anyone."
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It's pretty sure she won't hurt it. Well, not for long, not the way she means. The Soldier fully expects this to hurt, but the Soldier heals quickly.
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"That's—" She stands quickly and shakes her head, despite his being turned away from her. "That's not why I— I can wait another day, it's fine."
That's not why she'd stopped to talk to him. Is it?
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The Soldier turns back to her, task complete and registering her sudden change of tone. It looks... a little confused. "If you're hungry now, I can help. I said that I would."
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"I know. And I am. I guess I'm just..." She crosses her arms and suddenly looks very much like the nineteen year old girl she is, despite the whole supernatural predator thing. "Scared."
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(What helps it when it's afraid? Sass.)
It says, with ultra-blandness in its tone and the most bland non-assassin-y expression it can muster, "I know, I am a little scary." It's trying to lighten the mood. Trying. It might not succeed but dammit it's trying.
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"Pretty sure I'm scarier." She somehow even manages to throw that tone right back at him with just a hint of something like a challenge mixed in for good measure.
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This is a dumb not-argument. But she sounds less tense. That makes it worth it.
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She says it easily enough but that nervousness comes flooding back as she lets her face shift into that of a vampire. Fangs elongating, the whites of her eyes turn red, the veins below her eyes turning black. And then she holds it there, watching him, waiting for whatever reaction may come and trying not to think about just how alone she is here.
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(Knew a guy once with his face all red and skinless and noseless. This don't hold a fuckin' candle to that. The Soldier can't even imagine that. But it does sound worse.)
"Okay," it says after a moment of considering a good response that won't make her tense and afraid again. "But I'd be scarier if I had all my tac gear. There's a mask and goggles. Makes me look like I don't have a face." That was pretty much the point, it thinks. It doesn't even remember wearing the mask, exactly, but it knows very clearly that it's standard mission attire. Not sure why the handlers didn't make it wear that shit on the last mission.
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Her face shifts back to normal and she's almost smiling as she responds, "I guess it's a good thing there aren't any werewolves here, they'd out-scare us both."
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Looking a bit nervous again, she explains quietly, "The only person I've fed from here is someone from back home. Or something like it anyway. I knew her family. But I haven't... from anyone who isn't used to it."
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But to start, she'll have to do this. With his help. Taking a deep breath, she nods and explains, "The bite hurts, but it isn't bad, just two small cuts. There's an odd pressure from the blood being pulled out, but I don't need much. It doesn't take long, then we just apply a bandage."
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