inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] logsinthenight2019-08-18 05:06 pm

EVENT LOG: DO YOU REALIZE? PART TWO


EVENT LOG:
DO YOU REALIZE? PART TWO


characters: everyone.
location: Bonfire Square.
date/time: August 18-19.
content: the party takes a turn for the worst.
warnings: violence, gore, character death.

"but if your lantern's too banged up to fix, you ain't coming back."

Late on Saturday evening, just as the party's hitting its stride for the night, the foghorn sounds. It's a frantic blaring, the deep, hollow bellows of the horn echoing over the trees in some approximation of a song, impossible not to hear from wherever you might be lingering this evening.

It captures the attention of the forest spirits, first and foremost. They drop whatever they're up to as soon as the first note strikes the air, and they listen. You listen, too, though any sense of understanding is lost on you. One thing is clear, though: the time for distraction is over.

•••

The tone of the party has changed, and not for the better. Before, the forest spirits at least seemed to be enjoying themselves, feasting and dancing, wobbling around and entertaining themselves. Now...

Now, the atmosphere has changed. There's tension thrumming through the air.

One's head snaps to the side sharply, focusing on something unseen in the forest. A few moments later, and others do the same: bodies locked in place, limbs frozen, they stare at something out into the darkness. Can you see it? Maybe. Maybe there's something out there... and maybe you'd better not attract its attention. Two pinpoints of green light, glimmering though no light manages to reach its body. It doesn't move, and neither do the spirits in town, but perhaps it's best not to disturb them.

A few aren't so calm. Mouths dropping open, the noises they emit range from low urgent clicks to desperate howls, but all give off a deep feeling of anxiety. Fear, verging into terror, claws digging into dirt and spirits skittering madly over buildings, limbs snapping erratically, the path of their movements understood only to themselves. They don't lash out at others, not yet— but there's a frantic energy to their movements which suggests something is wrong.

Good thing you're disguised as a spirit, isn't it? Although if you haven't gotten to that station yet, rotten luck. Maybe you better get to hiding, because right now it seems like the spirits aren't so keen on things that don't belong.

•••

Ah, but after that initial panic, the foghorn abruptly goes quiet. The lighthouse beam shuts off, too. The thing with the green eyes vanishes, and most of the other forest spirits have already fled or are still stuck frozen in town, but it's now that the others attack. Apparently not all of the spirits were won over by the party's attempt at diplomacy.

The hostile spirits attack with abandon, and can't be reasoned with. The only way to stop them is to kill them or detain them, although you could just wait it out and hope they move on soon. In any case, how you deal with the spirits is up to you. Feel free to NPC them in your own threads if you'd like to fight them or attempt to interact with the frozen ones, though the fighting spirits will continue to fight until dispatched and the frozen spirits won't snap out of it no matter what you do.

As far as what the expedition teams are up to, that's up to them. All expedition teams including the team that's with Winters are able to make it back to town to witness the chaos. What happened out at the lighthouse, though? The Winters crew will be sure to let you all know... soon.

And if you'd like to go after the spirit with the green eyes? Well, go ahead, but do so at your own risk.

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darkeyed: (⚔ 225)

[personal profile] darkeyed 2019-09-30 05:52 am (UTC)(link)
[It hovers in the realm of a rhetorical question, and for the exact reasons Vanitas muses on--neither of them know the other, rendering an effective assessment moot.

But it seems to have an effect nevertheless. He stands unblinking with that inscrutable gaze a moment longer, and then relents, no more than a shift of weight on the balls of his feet, leaning back instead of toward.

Maybe this guy is like him in the nature of his power, maybe he's not. But often those people with dark gifts have been the only people in life who've given him an honesty he can depend on. Anyone else and he may have pushed them aside--but coming from Vanitas, of all people in this town, he listens.]


Tell me about it later.

[A request--to learn more about these spirits that not even Vanitas is ready to face again.]
evulsed: (1)

[personal profile] evulsed 2019-10-01 01:45 am (UTC)(link)
[ It's enough, and when M.K.'s weight shifts back something seems to uncoil in Vanitas' shoulders too; like in the other guy backing down, Vanitas puts the safety back on, too. He cants his head up, though, and that assessing look is back in his expression.

He doesn't raise his hand to his face, but the black glass that melted away to show his face pulls itself back up untilthe helmet is covering his head again. ]


If we live through this, I'll think about it.

[ But Vanitas seems ready to leave it at that, because he turns away from M.K. and toward the yawning black portal he opens up on his left. He needs to find his group, and running through this mess is going to take too long. Without another word he steps through the corridor and it swallows up shut behind him, preventing anyone from following him. ]