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inthenightmods) wrote in
logsinthenight2019-08-18 05:06 pm
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EVENT LOG: DO YOU REALIZE? PART TWO

EVENT LOG:
DO YOU REALIZE? PART TWO
characters: everyone.
location: Bonfire Square.
date/time: August 18-19.
content: the party takes a turn for the worst.
warnings: violence, gore, character death.
"but if your lantern's too banged up to fix, you ain't coming back."
Late on Saturday evening, just as the party's hitting its stride for the night, the foghorn sounds. It's a frantic blaring, the deep, hollow bellows of the horn echoing over the trees in some approximation of a song, impossible not to hear from wherever you might be lingering this evening.
It captures the attention of the forest spirits, first and foremost. They drop whatever they're up to as soon as the first note strikes the air, and they listen. You listen, too, though any sense of understanding is lost on you. One thing is clear, though: the time for distraction is over.•••
The tone of the party has changed, and not for the better. Before, the forest spirits at least seemed to be enjoying themselves, feasting and dancing, wobbling around and entertaining themselves. Now...
Now, the atmosphere has changed. There's tension thrumming through the air.
One's head snaps to the side sharply, focusing on something unseen in the forest. A few moments later, and others do the same: bodies locked in place, limbs frozen, they stare at something out into the darkness. Can you see it? Maybe. Maybe there's something out there... and maybe you'd better not attract its attention. Two pinpoints of green light, glimmering though no light manages to reach its body. It doesn't move, and neither do the spirits in town, but perhaps it's best not to disturb them.
A few aren't so calm. Mouths dropping open, the noises they emit range from low urgent clicks to desperate howls, but all give off a deep feeling of anxiety. Fear, verging into terror, claws digging into dirt and spirits skittering madly over buildings, limbs snapping erratically, the path of their movements understood only to themselves. They don't lash out at others, not yet— but there's a frantic energy to their movements which suggests something is wrong.
Good thing you're disguised as a spirit, isn't it? Although if you haven't gotten to that station yet, rotten luck. Maybe you better get to hiding, because right now it seems like the spirits aren't so keen on things that don't belong.•••
Ah, but after that initial panic, the foghorn abruptly goes quiet. The lighthouse beam shuts off, too. The thing with the green eyes vanishes, and most of the other forest spirits have already fled or are still stuck frozen in town, but it's now that the others attack. Apparently not all of the spirits were won over by the party's attempt at diplomacy.
The hostile spirits attack with abandon, and can't be reasoned with. The only way to stop them is to kill them or detain them, although you could just wait it out and hope they move on soon. In any case, how you deal with the spirits is up to you. Feel free to NPC them in your own threads if you'd like to fight them or attempt to interact with the frozen ones, though the fighting spirits will continue to fight until dispatched and the frozen spirits won't snap out of it no matter what you do.
As far as what the expedition teams are up to, that's up to them. All expedition teams including the team that's with Winters are able to make it back to town to witness the chaos. What happened out at the lighthouse, though? The Winters crew will be sure to let you all know... soon.
And if you'd like to go after the spirit with the green eyes? Well, go ahead, but do so at your own risk.
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[But it makes a certain dawning sense. Hadn't Rastus warned as much? Your lantern is you. And that horrible, soul-sucking feeling when he'd jammed the stick into the lantern, like it was penetrating his belly and not the fire.
Black eyes glance over the lantern attached to the shadow. Could it be? Had he gone far enough evading the spirits to test those limits...?]
You don't know that's true. [Rebuffing the reprimand, even as he steps back-to-back to Noob to prevent the spirits from crowding into their blind spots. He'd almost prefer there be another explanation than for a virtual stranger to read the moment more accurately than he had while in it.] Whatever you did to me... Thanks, but next time, don't.
[It takes a particular person to fall into step with a fellow combatant while paying thanks for and dismissing an assist in the same breath, but one supposes if M.K. ever did things the easy way he wouldn't have landed in Beacon well before his twentieth birthday.]
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I never said I'd aid you a second time.
[Mostly because he probably wouldn't. He gave the kid one chance and it was proving to be a good decision. He had some skill which made him useful when fighting the spirits.
How did you die before you came here?
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And that pride allows for the slightest buzz of annoyance that on top of his extraordinary abilities, this strange person is floating him questions as-easy-as-you-please as he swings his massive scythe around, like they're having a casual chat over tea. He's impressed--and definitely not about to show it.]
Ask me later.
[Maybe when not batting away tooth and claw.]