inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote in [community profile] logsinthenight2019-08-18 05:06 pm

EVENT LOG: DO YOU REALIZE? PART TWO


EVENT LOG:
DO YOU REALIZE? PART TWO


characters: everyone.
location: Bonfire Square.
date/time: August 18-19.
content: the party takes a turn for the worst.
warnings: violence, gore, character death.

"but if your lantern's too banged up to fix, you ain't coming back."

Late on Saturday evening, just as the party's hitting its stride for the night, the foghorn sounds. It's a frantic blaring, the deep, hollow bellows of the horn echoing over the trees in some approximation of a song, impossible not to hear from wherever you might be lingering this evening.

It captures the attention of the forest spirits, first and foremost. They drop whatever they're up to as soon as the first note strikes the air, and they listen. You listen, too, though any sense of understanding is lost on you. One thing is clear, though: the time for distraction is over.

•••

The tone of the party has changed, and not for the better. Before, the forest spirits at least seemed to be enjoying themselves, feasting and dancing, wobbling around and entertaining themselves. Now...

Now, the atmosphere has changed. There's tension thrumming through the air.

One's head snaps to the side sharply, focusing on something unseen in the forest. A few moments later, and others do the same: bodies locked in place, limbs frozen, they stare at something out into the darkness. Can you see it? Maybe. Maybe there's something out there... and maybe you'd better not attract its attention. Two pinpoints of green light, glimmering though no light manages to reach its body. It doesn't move, and neither do the spirits in town, but perhaps it's best not to disturb them.

A few aren't so calm. Mouths dropping open, the noises they emit range from low urgent clicks to desperate howls, but all give off a deep feeling of anxiety. Fear, verging into terror, claws digging into dirt and spirits skittering madly over buildings, limbs snapping erratically, the path of their movements understood only to themselves. They don't lash out at others, not yet— but there's a frantic energy to their movements which suggests something is wrong.

Good thing you're disguised as a spirit, isn't it? Although if you haven't gotten to that station yet, rotten luck. Maybe you better get to hiding, because right now it seems like the spirits aren't so keen on things that don't belong.

•••

Ah, but after that initial panic, the foghorn abruptly goes quiet. The lighthouse beam shuts off, too. The thing with the green eyes vanishes, and most of the other forest spirits have already fled or are still stuck frozen in town, but it's now that the others attack. Apparently not all of the spirits were won over by the party's attempt at diplomacy.

The hostile spirits attack with abandon, and can't be reasoned with. The only way to stop them is to kill them or detain them, although you could just wait it out and hope they move on soon. In any case, how you deal with the spirits is up to you. Feel free to NPC them in your own threads if you'd like to fight them or attempt to interact with the frozen ones, though the fighting spirits will continue to fight until dispatched and the frozen spirits won't snap out of it no matter what you do.

As far as what the expedition teams are up to, that's up to them. All expedition teams including the team that's with Winters are able to make it back to town to witness the chaos. What happened out at the lighthouse, though? The Winters crew will be sure to let you all know... soon.

And if you'd like to go after the spirit with the green eyes? Well, go ahead, but do so at your own risk.

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colonists: (pic#10751333)

[personal profile] colonists 2019-08-30 07:50 am (UTC)(link)
[ not a moment too soon; a heartbeat later, and aislin would have surely lost her leg and perhaps some other limbs to the insect-like creature attacking her. her lantern is undamaged, at least, but clarke can see through the eyeholes of her mask that there's a gash along her shin, sliced up through her clothes — something she'll have to treat later, when this madness dies down. if it dies down, that is, before they have to dispatch every last forest spirit on the rampage.

in the meantime aislin does as she orders her to, opening her mouth and letting out a scream of terror that's fairly convincing, and clarke nods and again mutters under her breath: ]
Can you walk? If you can stand on it, get going as fast as you're able — I'll be right behind you until you get to the Invincible and get inside, to make sure they're not following you.

[ then, to make it convincing again — she growls, and the sound that comes out in her glamoured state is a feral, gutteral thing that sounds rather frightening regardless of what she's intended. ] Now run!
Edited 2019-08-30 07:51 (UTC)
mutterseelenallein: (107. i hear a noise at the door.)

[personal profile] mutterseelenallein 2019-09-05 12:11 pm (UTC)(link)
[ she definitely does not need to be told twice.

aislin gives a quick nod to show she understands the plan and she soon quickly scrambles up on her feet to show she can run. her hands grab at the edge of her skirt, tearing at it so she's not constricted during the 'chase.'

and not a moment too soon. clarke lets out a growl that's enough to convince anyone to get moving. her urge is almost deafening to aislin's ears as she bolts, doing her best to keep her wits about her as she runs towards the direction of the invincible.

unfortunately, it seems actual spirits take note of her fleeing form. she can hear them from behind- too many feet and thundering stomps follow from the distance. slowly, but surely, gaining ground. ]


More- Are coming-! [ aislin lets out the warning through gasps of air, trying to give clarke a heads up. ]