nextnightmods: (Default)
𝕋ℍ𝔼 ℕ𝔼𝕏𝕋 ℕ𝕀𝔾ℍ𝕋. ([personal profile] nextnightmods) wrote in [community profile] logsinthenight2020-08-01 08:44 pm

INTRO LOG: AUGUST


INTRO LOG: AUGUST
DARK, DARK, DARK


characters: everyone.
location: all over beacon!
date/time: the first part of august.
content: a few new faces, the teleporter is up to old tricks, and overall just loving not being trapped in an underwater science station right about now.
warnings: n/a.

welcome to beacon.

The first thing you're aware of as you come to is the glow of a lantern, just within reach. Hazily, you start to recall the events leading up to your arrival. You died, somehow, but how does that equate to you being wherever you are?

The second thing you're aware of is that you're being handed a slice of cherry pie by a six-limbed masked creature with a hairnet. Looking around, you find yourself inside a school cafeteria. The school looks to be in decent condition, despite being dark and clearly abandoned - except by whatever this creature is. Stick around long enough and they will also serve some chicken nuggets and a box of milk. Wander a bit, and you may find a memorial wall for dozens of unfamiliar names and faces. Where is this?

A few answers can be found if you pick up and look through the tablet that's settled right beside the lantern. Some of the information is a little out of date at this point, but the most important details are still there: yes, you're really dead, keep your lantern close, and watch out for the spirits. You might notice mention of a ferry, but that's odd, especially if you're nowhere near the lake...

Leaving where you are and using the provided map on the tablet will help you find your way to town, and along the way you might find some out of place items, like crates of food or toiletries or clothing. Feel free to grab what you find as you make your way there, your new neighbors are sure to appreciate it.

Luckily for all the newcomers, the tablet and the town have some resources available for getting acquainted with their new situation! In fact, as soon as they're prompted to enter a network username, an app containing all sorts of useful welcome information will launch. It's still a little messed up (maybe someone might want to record a new message?), it has plenty of important information to share. Newcomers can always check out the weekly bulletins and the records that were thankfully saved from the bad storm a few months ago. If that's not enough, there's many long-time residents of Beacon that will be happy to share how things go around here. If not in person, network works too.


hide and seek.

The teleporter repair team has been hard at work, and their hard work has paid off. Items have arrived in Beacon aplenty! Only, the aiming protocol is still a little off and it's still all over. Whoops. While anyone with a specific request will find a spirit guide to help them find their wares, everything and anything else is fair game for a little fun.

The spirits are in a playful mood, and have taken the liberty of locating all these lost sundries and supplies. And of course, after that, they chose to hide them around town. Spirits vary from great at hiding things (lining a hollowed out trunk with swim trunks) to downright terrible (is it really "hiding" that sheet of plywood when you put it behind a streetlight that is smaller than it is?), though they seem to enjoy the experience either way.

Need something in particular and don't know where to start? Don't worry, spirits will be happy to give hints. If you can understand their esoteric forms of communication, that is. Others give away the game in the fact they hide with the items themselves, and find the prank so hilarious that little snuffles and giggles are an easy clue to the stowed stash. If characters play along long enough, the spirits will give up the game and will show the poor things with no seeking skills what they've hidden. Still, why not have a little fun with it? The spirits sure are!


ooc.

Hey there, wonderful players, and welcome to The Next Night! We're so glad to have you with us, both new and old. For a run-down on what's upcoming in August, please see the August gameplan, or check the calendar for a quick overview!

As a reminder, things like newcomer arrivals, item deliveries, and lantern repair all depend on the help of the characters in the game! If your character would be interested in assisting with the equipment at Dr. Solis' Lab in any way, please let us know!



DELIVERIES



The newly ported in items have arrived, but as in July, they're still kind of everywhere. Learning to use this portal technology is hard, and more hands helping out are always appreciated! As mentioned above, the spirits will readily help find people's personal requests, but the general resupplies? Guess you'd better be willing to play the spirits' latest little game. The following can be found, one way or another:


  • The monthly store restock, which provides enough food, general sundry items, and basic supplies to comfortably last the group a month. You can check what kind of items to expect in a monthly restock here.

  • For Elektra Natchios: several slightly oversized t-shirts and sweatpants made of comfortable materials, a bottle of black nail polish (chip resistant), a bottle of whiskey with a slight odor of sewer when the bottle is opened (though it tastes fine), and a teddy bear.

  • For Rosinante Donquixote: 4 boxes each (25 rounds per box) of shotgun and flintlock pistol ammo, except in every box two of the rounds have been replaced with nerf darts that some poor kids probably lost long ago.

  • For Fitz Kreiner: A limited set of lockpicking tools and a set of locks to practice on, and some paper umbrellas which may require some disassembly before they can be used.

  • For Matt Murdock: an assortment of 14 lovely rings (not all pictured here) as well as 6 rings to share with his friends!

If you submitted an item request last month and we've missed it here, let us know!



QUICKNAV
comms | network β€’ logs β€’ memes β€’ ooc
pages | rules β€’ faq β€’ taken β€’ mod contact β€’ player contact β€’ calendar β€’ setting β€’ exploration β€’ item requests β€’ full nav
pure_havoc: (determined)

what are timelines even

[personal profile] pure_havoc 2020-08-10 04:58 pm (UTC)(link)
[in time, he offers what more he can say about two different events...]

The reason the commander didn't see the same things I saw were because the green-eyed spirits split us up, so to speak. Physically, our bodies were all in the same corridor, but they were able to visit different visions upon us - much the same, I assume, as when half the town entered a dream world and the rest of us were awake. I'm beginning to believe these spirits can show us their memories, no matter how far back they may go.

There is a lab deep in the station, when we found it we could not enter because the room was entirely flooded. If the station's power controls are now repaired, I would like to see if we can drain it and reach it, there were medical tools and supplies as well as more research. It was confirmed that the station's crew was experimenting on the green-eyes, using them as stand-ins for the World Eaters, leaving them alive and intact so they could test their weapons on them. [he has since come to terms with the necessity of it but there's still a vague note of distaste in his voice. If nothing else it was painfully crude and only served to piss off the green-eyes, which is always a bad tactical move] The weapon does work, but I cannot guarantee that the spirits we dispatched are the only ones still lurking on the station.

As for the battle itself...what I feel most important to convey is the impression I got of the World Eater. I was positioned in the control room to use the portal as an emergency measure, so I saw everything at a distance. It looked, for lack of a better description, like a terrifically mutated version of one of the green-eyes. All light seems to fall into it, and every hit scored only increased its abilities. It grew limbs and replaced anything damaged or cut off. Its blood burned. It is strong, and no amount of physical attack can slow it down. We were, essentially, very lucky to have distracted it long enough for Weaver to use the weapon. Upon its destruction, it released a burst of blinding light - and given that I watched it inhale the very light from the Counselor's lantern, I am not surprised that its entire being is made up of stolen light. However, I doubt that the light can be restored to where it was taken from.

I am still assessing the tactical possibilities for dealing with one larger and more powerful, but any small observation from any of the fighters will help. Suffice it to say, blades and firearms will not be enough. It will never be enough.