i. fight the world eater they said, it'll be fun they said — closed to rosinante
One moment, he's in the middle of the fight. Another, and he's... not. He can hear the flies, the insistent buzzing, he can smell the cloying, metallic blood, almost like the air itself is unable to be rid of the scent. And there — the creaking sound of wheels, one-two-one-two, slowly but surely moving.
Law can't breathe.
This can't be.
There's shouting — he wonders who it is, because no one should be there left to shout. Everyone is gone — he feels a pressure on his chest, and he doesn't know if it's panic or the weight of corpses that's preventing him from drawing breath.
He turns towards the sound, or tries to; he knows he must have yelled in pain but he can't hear the sound from the buzzing. Slowly, the two overlap: he can see the walls, just as he can see his home, can hear Cora-san's voice just as he can hear the wheels turning, still.
Faintly, he realizes he must be bleeding.
And yet... all he can manage to say, when he has enough air to do so, is,
"Cora-san... don't —
Don't take me back there." Because he is here and he is in Flevance and they both exist, at once, overlapping in the hazy mess of his mind, and even if it's just in his head... he can't go back. He won't. Don't let them take him.
ii. it's like the injured treating the injured — closed to elektra
[ it's only once he's stopped the bleeding and stitched his wound up well enough that he's 99% sure it won't just open again if he moves a little that he makes it to where elektra is; he asked soldat to look after those with smaller injuries, knowing that he wouldn't be able to treat but only the few more serious ones, before he'd be forced to rest. even now, he's mainly running on adrenaline and sheer force of will; his wound throbs, still, and he's careful with his movements, enough so to actually shambles himself next to her to avoid walking.
maybe it's a weird sight, a guy with a torn-up shirt and blood all over his chest and arms suddenly appearing next to her, staring at her with intensity. ]
Your arm. If you want it to heal well, it needs stitches, now.
[ what's that about introductions?? who needs them. he gets straight to business. ]
iii. two days laterrrrr — open
[ for those coming back from helix station, they may notice that while law is certainly there with them on the submarine... his seat has been weirdly assembled so that it leans back, and though he rests on it, he's clearly far from conscious. and this is the way he remains, near-comatose there on the submarine, for two whole days after they make it back to the surface. in case anyone thinks of moving him and isn't strongly discouraged to do so by rosinante, they'll find there's a note stuck on the chair next to him, written in handwriting that clearly belongs to a doctor that reads:
Don't move — wound opening leads to death.
and he'd rather avoid that, thanks.
but on the evening of the second day after returning from helix station, law wakes up... and in short bursts of shambles, makes it back from the submarine. feel free to see him on the way, stopping at certain intervals because using his powers so soon after being so badly wounded is a whole strain on its own... or run into him when he finally makes it back to the invincible, heading to get a cup of coffee before going back to the room he shares with rosinante and mary. ]
iv. wildcard
[ u know the drill! hmu with anything and everything, no need to ask, or if you want to plan out something specific shoot me a pm or holla at me on plurk @ celen! ]
trafalgar law | closed prompts + ota | will match format
ii. it's like the injured treating the injured — closed to elektra
iii. two days laterrrrr — open
iv. wildcard