I've been trying to cast spells to make him lighter to, uh, to move? But I can't hold them on for long, because I might need that magic later. But. I want to move as many as we can to the armory. It's safer there, even if-- despite the fact that it's going to take forever to get there? It still seems like the safest place.
[Any company is good company, because traveling with only a sleeping Eliot for company is-- nerve-wracking. What if Quentin dies? Then Eliot is left unprotected. Of, if he gets injured too hard and can't move? Trying to get water in to him is also a struggle, but if Eliot dies of dehydration while Quentin is too busy lugging him all over Beacon, Quentin couldn't forgive himself.
So, company is very welcome and he gives Ambrose the widest smile he can, which isn't much but it's a start.]
no subject
[Any company is good company, because traveling with only a sleeping Eliot for company is-- nerve-wracking. What if Quentin dies? Then Eliot is left unprotected. Of, if he gets injured too hard and can't move? Trying to get water in to him is also a struggle, but if Eliot dies of dehydration while Quentin is too busy lugging him all over Beacon, Quentin couldn't forgive himself.
So, company is very welcome and he gives Ambrose the widest smile he can, which isn't much but it's a start.]
How long can you hold them? The spells?