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inthenightmods) wrote in
logsinthenight2019-07-01 03:29 am
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Entry tags:
- !intro log,
- !npc,
- antimony price (pg),
- benjamin winters (mippins),
- billy russo (laws),
- brienne of tarth (hanna),
- carol danvers (caitlin),
- coraline li (jejune),
- daylight vis lornlit (melly),
- dick grayson (jin),
- gene hicks (roy),
- hanzo hasashi (abel),
- ignis scientia (helena),
- irwin wade (lauren),
- javert (rachel),
- jo harvelle (dee),
- jon snow (rachel),
- kara (anya),
- kuai liang (sydney),
- kyna midha (jenny),
- m.k. (shira),
- melisandre (mina),
- nathan drake (alex),
- noctis lucis caelum (anya),
- noob saibot (nyan),
- number five (z),
- peter parker (laura),
- pikachu (bee),
- rafe adler (sammo),
- rastus (mippins),
- raylan givens (bobby),
- riku (dubsey),
- rosalind lutece (kit),
- rosinante donquixote (lauren),
- shadow moon (kas),
- sora (marzi),
- vanitas (king),
- will ingram (leu)
INTRO LOG: JULY

INTRO LOG: JULY
IT'S HAPPENING AGAIN
characters: everyone.
location: the harbor, as well as the rest of town.
date/time: july 1-3.
content: beacon's newest batch of residents arrives on the ferry. winters, will, and rastus introduce themselves and explain the situation.
warnings: n/a.
welcome to beacon.
It's dim, and the room won't stop swaying, gently rocking you back and forth. A loud sound startles you fully awake, a deep, moaning call: a foghorn. As your eyes adjust, you note faint red light streaking through the room from a tiny, round window.
You've found yourself in a private room, lying on a bed. The last things you remember are the events that led up to your death. Beside you is a folded tablet and a lantern that glows steadily with a healthy flame.
You're on a ship. And that ship is docking.
Making your way to the deck, and eventually the pier, you find only moonlight to greet you, and a dark forest beyond. There are other people here, each with their own unique lantern, and many of them look just as lost as you are. On the ferry you've just disembarked from, the speaker system begins to play a song.
In the distance, across the waters of the lake, you can see the tall silhouette of a lighthouse, its red light slowly turning.•••
Winters and Will are waiting for you on the beach. Winters flags you down from where he's standing atop a large rock, surveying the gathering crowd. Will stands next to him, though he's monkeying with his tablet and looks rather bored. He barely looks up as Winters speaks:
"First thing's first: I'm sorry you're here. There's no easy way to break this news, so let's just get it over with, hm? You're dead. Or, ah, you've died. Call this the afterlife if you want, or don't if that ain't your thing, but point is, you're here 'cause you died. Those are the facts.
This world's dead, too. You've noticed by now it's pretty dark, yeah? That's 'cause there's no life here, not anymore. And that lantern you've got? That's your life, so to speak. The flame goes out, you die, and vice versa. Keep it close. Should be easy enough to remember on account of how the sun don't rise. You'll need something to see by.
This place is called Beacon, and that's Lake Red Jacket. Town's 'bout a mile down the road, and we've got a bonfire there, but that's the only other light you'll see in this place. Save for the moon and all, though the sky won't do you much good out in the woods. I'll let Rastus explain the bonfire to y'all.
Ah, right. I'm Ben Winters—Winters'll do—and this here's Will Ingr— What? For christ's sake, Dr. Will Ingram. Likes to think he's the brains of the operation, as you can see. If you've got questions about these tablets, he's your guy. Rastus tends to the fire, and you'll find him in town. He's married to his job in a way. And you may never've seen a person like him back wherever you came from, but don't make a big fuss over it. He's a nice fellow. Mind your manners.
The three of us are leftovers from past resets. We came here on that ferry just like you, but it's just us left now. 'Sides the Lighthouse Keeper, but it'll be a bit before you get to meet her. She's got control over the town, see, and if she ain't satisfied with a group's performance, they get the axe. Town gets reset. If she pulls a reset on you folks, a couple of you might end up like me and Will here, giving this speech to the next crop."
The red beam of the lighthouse pulses over the group, over the trees. Winters glances up to watch it swing out over the bay.
"But don't hold it against her. Ain't her fault we're in this mess, and we've all got a job to do, including you.
For now, concentrate on accepting your lot, yeah? We're here to answer your questions, but we ain't gonna tell you all there is to know just yet. Some things are best learned on your own, and some of it we just don't want to saddle you with yet. There's a limit to how long we can stay here safely, that's true, but thing is, we do got time. Time enough to play this smart. Do better than the folks before us did. Settle in, make peace, explore a bit if you're up for it. Use these first couple weeks to come to grips. You ain't gonna be any good to the town if you don't sort yourself out before worrying about what comes next.
So listen up: You're dead. You died. Whatever your old life was, it's done now. None of us can go back, so all we've got is forward. Welcome to Beacon. Could be worse, yeah?"
ooc.
Hey there, wonderful players, and welcome to In the Night! For this intro log, all three NPCs will be available for chatting with, whether your character wants to make casual conversation or ask questions about all this. The headers on each NPC toplevel are there for easy reference as to what each of them are responsible for, but you're welcome to go to any NPC for whatever reason. You're welcome to assume your character has overheard any NPC conversation to learn more about the game. After the NPC threads have died down, we'll compile the info learned ICly and add it to the game history page. If your character would contribute something specific to the game history records, let us know!

DELIVERIES
The following packages can be found in the cargo hold:
- The monthly store restock
QUICKNAV | |||
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no subject
Maybe eventually if I cannot find anything to my liking I'll take you up on your offer.
[Not yet apparently.]
I should probably inquire with Rastus.
[Otherwise it's Lipton tea and Folger's crystals for everyone.]
no subject
to survive]Very well. And Rastus is, indeed, the best person to ask about it.
[Ignis will just hide his stash and slowly sip on it. He wishes bartender would accept brewing tips from him. Alas...]
no subject
no subject
Asking for help is not a crime. [Nor it is embarrassing.]
no subject
You make a good point. Still, something about it... Bothers me.
Have you spoken to the others? Will and Winters?
no subject
As far as I know, Will made a mapping system on the application, as well as some game to pass time.
[Wasn't obligated to do either, and yet he did.]
Did you have any problems with them?
no subject
Yes the applications were quite helpful.
[And he might have played Sudoku for six hours straight and passed out on his tablet. But no one needs to know that.]
No, I was simply curious. They are our best sources of information, so I assume most are speaking to them and trying to find out what they know. I do think it might be wise to confer separately and see if what they say remains constant. We have no way to tell if they're lying.
no subject
So far, I didn't notice anything that would stand out. [As in lies.]
But why would they do that? Aren't they stuck here with us the same way we are with them? [They were probably searching for a way to do it before they arrived before everything was- reset.
Everything leads back to the lighthouse.]
no subject
So they say. I'm inclined to believe them, but I've been wrong before. It's better to be cautious than to find out too late they're not as they seem.
no subject
A healthy dose of suspicion didn't hurt anyone. [Yet.] We have just arrived, it's normal to feel that way.
no subject
There's so much we don't know, and even more we have yet to discover. I can't prepare for the unknown, so these three who are already here are known entities. I suppose that's why I'm focusing on their reliability.
Something easier to parse than the contents of the forest or the lack of lighting.
no subject
It probably sounds cliche, but sticking together and keeping an eye out for anything out of place and weird should keep us all safe. We don't need to give Lightkeeper a reason to reset us.
[There's a slight glint in his eye,] We need to find an upper hand on them before things get awry. [And they always do.]
no subject
Or to preemptively strike.
no subject
What I want to say is- they need to trust us. As much as we need to trust them.
no subject
And even more sage advice.
[he looks back at his collection of chairs.]
Perhaps after I deal with this I will speak to one of them.
no subject
That is the best. You will get your answers more precisely from them.